gengar
ghost poison

#094 gengar

Shadow Pocket Monster — Under a full moon, this POCKET MONSTER likes to mimic the shadows of people and laugh at their fright.

Base stats

HP 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Profile

Height
1.5 m
Weight
40.5 kg
Capture rate
45 / 255
Growth
medium-slow
Gender
50% ♂ / 50% ♀
Egg groups
indeterminate
Base EXP
225

Evolution

haunter gengar

use-item · Lv 36 · link stone

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Confuse Ray Confuse Ray ghost status Power Accuracy 100% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. ghost status
1 Lick Lick ghost physical Power 30 Accuracy 100% Cooldown 1.1s Range (px) 90 paralysis 30% Has a chance to paralyze the target. ghost physical 30
1 Night Shade Night Shade ghost special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. ghost special
29 Hypnosis Hypnosis psychic status Power Accuracy 60% Cooldown 13.0s Range (px) 140 sleep Cast 1.5s Puts the target to sleep. psychic status
38 Dream Eater Dream Eater psychic special Power 100 Accuracy 100% Cooldown 4.9s Range (px) 180 Drain 50% Cast 1.5s Vs sleepers Only works on sleeping Pocket Monster. Drains half the damage inflicted to heal the user. psychic special 100

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Dream Eater Dream Eater psychic special Power 100 Accuracy 100% Cooldown 4.9s Range (px) 180 Drain 50% Cast 1.5s Vs sleepers Only works on sleeping Pocket Monster. Drains half the damage inflicted to heal the user. psychic special 100
Explosion Explosion normal physical Power 250 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 250
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Metronome Metronome normal status Power Accuracy Cooldown 4.0s Range (px) 140 Random move Randomly selects and uses any move in the game. normal status
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Self Destruct Self Destruct normal physical Power 200 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 200
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Thunder Thunder electric special Power 110 Accuracy 70% Cooldown 3.1s Range (px) 180 paralysis 30% Cast 1.5s Has a chance to paralyze the target. electric special 110
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Cerulean Cave (Entrada) 62–72 100