Great Ball
A good, high-performance Poké Ball.
Properties
- Buy
- 540
- Sell
- —
- Stack
- ×9999
- Consumable
- Yes
- Usable while farming
- Yes
- Tradeable
- Yes
- Cooldown
- 2.6s (ball)
Effect
Catch rate ×1.5
Chance of catching
You only throw once a wild is beaten, so the odds come down to its capture rate and the ball. Every throw is a roll, and a miss spends the ball.
| Target | Chance | With a type medal |
|---|---|---|
| Common pocket monster (capture rate 255) | 47.8% | 95.6% |
| Most species (capture rate 45) | 4.4% | 8.8% |
| The toughest you can meet (capture rate 25) | 2.4% | 4.9% |
A shiny is far harder — its chance is cut to a twentieth of these. Catching while you are away is slightly worse, since the idle farm leaves a wild a little healthier. Only the Master Ball ignores all of it.
How to obtain
Shops
- 🛒 Poké Mart — 540 Gold
Zone drops
Rolled on top of the material drop each time a wild is defeated in that zone. The chance shown is per defeat, and it is the same whether you are watching or idling — an idle hunt rolls exactly the same table. An idle hunt simply gets through fewer defeats, because it stops when your party is down.
Rewards
- Signing up with a friend's referral code — ×5
- A friend you referred reaches level 50 — ×50
- Streak box — every 7 consecutive catch days — ×2–6
- Daily gift, from trainer level 35 — ×4
- reward.quest — ×5
- reward.quest — ×5
- reward.quest — ×10
- reward.quest — ×5
Delve chest
Rolled from the chest at the end of a cleared delve. Deeper runs roll more times and open up better tables, so the level shown is where this can first appear — the share is one roll's odds.
| Delve | From | Qty | Share |
|---|---|---|---|
| Echo Cavern | Lv 1–19 | 6–12 | 12.58% |
| Rocket Hideout | Lv 1–17 | 6–12 | 10.74% |
🔁 Tradeable — you can also buy this from other players on the exchange.