#080 slowbro
Hermit Crab Pocket Monster — The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Estatísticas base
Perfil
- Altura
- 1.6 m
- Peso
- 78.5 kg
- Taxa de captura
- 75 / 255
- Crescimento
- medium
- Gênero
- 50% ♂ / 50% ♀
- Grupos de ovo
- monster, water1
- EXP base
- 172
Quão difícil é capturar
A taxa de captura de 75 é uma entrada da fórmula, não uma chance — então aqui está quanto esse número vale de verdade com cada ball que você consegue, arremessada como o jogo arremessa: em um selvagem que você já derrotou.
| Ball | Chance | Com medalha de tipo | Gold por captura |
|---|---|---|---|
Poké Ball
(×0.65)
|
3.2% | 6.3% | 5,687 |
Great Ball
(×1.5)
|
7.3% | 14.6% | 7,393 |
Ultra Ball
(×2.0)
|
9.7% | 19.5% | 11,089 |
Cada arremesso é um sorteio independente, e errar gasta a ball do mesmo jeito. A coluna da medalha é uma medalha de tipo no máximo para o tipo desta espécie — o único multiplicador aqui que você pode aumentar. Um shiny é bem mais difícil que qualquer um destes, e só a Master Ball ignora o sorteio por completo.
Gold por captura é o preço da ball na loja dividido pela chance dela — o que uma captura custa, na média. Uma ball mais forte normalmente não é a mais barata: o que ela compra são menos arremessos, o que em uma caçada que você deixa rodando é tempo e espaço na bag, não dinheiro.
Golpes
Aprendidos ao subir de nível
| Nível | Golpe | Tipo | Classe | Poder |
|---|---|---|---|---|
| 1 |
special
confusion 10%
Has a chance to confuse the target.
|
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special | 50 |
| 1 |
status
disable
Disable
Locks the target's last used move for 4 s.
|
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status | — |
| 1 |
physical
Flinch 30%
Has a chance to make the target flinch.
|
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physical | 70 |
| 27 |
status
ATK -1
Lowers the target’s Attack by one stage.
|
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status | — |
| 33 |
special
Inflicts regular damage with no additional effect.
|
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special | 40 |
| 37 |
status
DEF +1
Raises the user’s Defense by one stage.
|
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status | — |
| 44 |
status
SpD +2
Raises the user’s Special Defense by two stages.
|
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status | — |
| 55 |
special
SpD -1
Has a chance to lower the target’s Special Defense by one stage.
|
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special | 90 |
Aprendidos por MT / MO
| Golpe | Tipo | Classe | Poder |
|---|---|---|---|
physical
Bide
Stores damage for 2 s, then strikes back for twice the total.
|
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physical | — |
special
freeze 10%
Cast 1.5s
Has a chance to freeze the target.
|
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special | 110 |
physical
paralysis 30%
Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage.
|
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physical | 85 |
special
SPE -1
Has a chance to lower the target’s Speed by one stage.
|
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special | 65 |
physical
Counter
Inflicts twice the damage the user received from the last physical hit it took.
|
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physical | — |
physical
Cast 1.2s
Burrows underground for 1.2 s, untouchable, then strikes from below.
|
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physical | 80 |
physical
Recoil 33%
Cast 1.5s
User receives 1/3 the damage inflicted in recoil.
|
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physical | 120 |
status
EVA +1
Raises the user’s evasion by one stage.
|
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status | — |
physical
Cast 1.5s
Inflicts regular damage and can hit Dig users.
|
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physical | 100 |
special
burn 10%
Cast 1.5s
Has a chance to burn the target.
|
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special | 110 |
physical
Cast 2s
OHKO
Causes a one-hit KO.
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physical | — |
status
ACC -1
Lowers the target’s accuracy by one stage.
|
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status | — |
special
Cast 1.5s
An enormous blast. Needs a long time before it can be used again.
|
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special | 150 |
special
freeze 10%
Has a chance to freeze the target.
|
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special | 90 |
physical
Cast 1.5s
Inflicts regular damage with no additional effect.
|
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physical | 120 |
physical
Inflicts regular damage with no additional effect.
|
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physical | 80 |
status
Mimic
Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic.
|
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status | — |
physical
Bonus gold per hit
Each hit that lands earns bonus Gold when the foe is defeated, scaling with the foe's level (up to 2 hits per foe).
|
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physical | 40 |
special
SpD -1
Has a chance to lower the target’s Special Defense by one stage.
|
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special | 90 |
special
Fixed dmg
Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
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special | — |
physical
Rage
For 8 s, the user's Attack rises by one stage each time it is hit.
|
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physical | 20 |
status
Halves physical
Halves incoming physical damage for 20 s.
|
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status | — |
status
Channel 6s
Full heal + sleep
The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored.
|
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status | — |
physical
Fixed dmg
Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
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physical | — |
physical
Cast 1.2s
Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage.
|
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physical | 130 |
physical
Inflicts regular damage with no additional effect.
|
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physical | 80 |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
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physical | 80 |
status
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
|
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status | — |
special
Inflicts regular damage and can hit Dive users.
|
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special | 90 |
special
Never misses.
|
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special | 60 |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
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physical | 90 |
status
Flee
Slips away and drops the foe's aggro. Fails in a duel.
|
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status | — |
status
paralysis
Cast 1.5s
Paralyzes the target.
|
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status | — |
status
poison
Poisons the target, draining its HP for 16 s.
|
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status | — |
special
paralysis 20%
Has a chance to burn, freeze, or paralyze the target.
|
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special | 80 |
special
Inflicts regular damage with no additional effect.
|
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special | 40 |
Onde capturar
| Zona | Níveis | Peso de spawn |
|---|---|---|
| Seafoam Islands (Entrada) | 40–50 | 100 |
Poké Ball
Great Ball
Ultra Ball