tentacruel
water poison

#073 tentacruel

Jellyfish Pocket Monster — The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Base stats

HP 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Profile

Height
1.6 m
Weight
55.0 kg
Capture rate
60 / 255
Growth
slow
Gender
50% ♂ / 50% ♀
Egg groups
water3
Base EXP
180

Evolution

tentacool tentacruel

level-up · Lv 30

How hard is it to catch

Its capture rate of 60 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 2.5% 5.1% 7,108
Great Ball (×1.5) 5.8% 11.7% 9,241
Ultra Ball (×2.0) 7.8% 15.6% 13,861

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Acid Acid poison special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 140 AoE (px) 90 SpD -1 Has a chance to lower the target’s Special Defense by one stage. poison special 40
1 Supersonic Supersonic normal status Power Accuracy 55% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. normal status
1 Wrap Wrap normal physical Power 15 Accuracy 90% Cooldown 2.5s Range (px) 90 trap 100% Roots the target for 4 s, damaging it the whole time. normal physical 15
18 Poison Sting Poison Sting poison physical Power 15 Accuracy 100% Cooldown 1.0s Range (px) 140 poison 30% Has a chance to poison the target. poison physical 15
22 Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40
27 Constrict Constrict normal physical Power 10 Accuracy 100% Cooldown 1.0s Range (px) 90 SPE -1 Has a chance to lower the target’s Speed by one stage. normal physical 10
35 Barrier Barrier psychic status Power Accuracy Cooldown 9.0s Range (px) 140 DEF +2 Raises the user’s Defense by two stages. psychic status
43 Screech Screech normal status Power Accuracy 85% Cooldown 9.0s Range (px) 140 DEF -2 Lowers the target’s Defense by two stages. normal status
50 Hydro Pump Hydro Pump water special Power 110 Accuracy 80% Cooldown 3.6s Range (px) 180 Cast 1.5s Inflicts regular damage with no additional effect. water special 110

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 110 Accuracy 70% Cooldown 3.7s Range (px) 140 AoE (px) 90 freeze 10% Cast 1.5s Has a chance to freeze the target. ice special 110
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Rota Marítima 19 35–45 100