tentacool
water poison

#072 tentacool

Jellyfish Pocket Monster — Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.

Base stats

HP 40
Attack 40
Defense 35
Sp. Atk 50
Sp. Def 100
Speed 70
Total 335

Profile

Height
0.9 m
Weight
45.5 kg
Capture rate
190 / 255
Growth
slow
Gender
50% ♂ / 50% ♀
Egg groups
water3
Base EXP
67

Evolution

tentacool tentacruel (Lv 30)

How hard is it to catch

Its capture rate of 190 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 12.6% 25.3% 1,425
Great Ball (×1.5) 29.1% 58.3% 1,853
Ultra Ball (×2.0) 38.9% 77.7% 2,779

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Acid Acid poison special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 140 AoE (px) 90 SpD -1 Has a chance to lower the target’s Special Defense by one stage. poison special 40
7 Supersonic Supersonic normal status Power Accuracy 55% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. normal status
13 Wrap Wrap normal physical Power 15 Accuracy 90% Cooldown 2.5s Range (px) 90 trap 100% Roots the target for 4 s, damaging it the whole time. normal physical 15
18 Poison Sting Poison Sting poison physical Power 15 Accuracy 100% Cooldown 1.0s Range (px) 140 poison 30% Has a chance to poison the target. poison physical 15
22 Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40
27 Constrict Constrict normal physical Power 10 Accuracy 100% Cooldown 1.0s Range (px) 90 SPE -1 Has a chance to lower the target’s Speed by one stage. normal physical 10
33 Barrier Barrier psychic status Power Accuracy Cooldown 9.0s Range (px) 140 DEF +2 Raises the user’s Defense by two stages. psychic status
40 Screech Screech normal status Power Accuracy 85% Cooldown 9.0s Range (px) 140 DEF -2 Lowers the target’s Defense by two stages. normal status
48 Hydro Pump Hydro Pump water special Power 110 Accuracy 80% Cooldown 3.6s Range (px) 180 Cast 1.5s Inflicts regular damage with no additional effect. water special 110

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 140 AoE (px) 90 freeze 10% Cast 2s Has a chance to freeze the target. ice special 300
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 7.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Cerulean Cape 12–19 100
Porto de Vermilion 18–25 100