psyduck
water

#054 psyduck

Duck Pocket Monster — While lulling its enemies with its vacant look, this wily POCKET MONSTER will use psychokinetic powers.

Base stats

HP 50
Attack 52
Defense 48
Sp. Atk 65
Sp. Def 50
Speed 55
Total 320

Profile

Height
0.8 m
Weight
19.6 kg
Capture rate
190 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
water1, ground
Base EXP
64

Evolution

psyduck golduck (Lv 33)

How hard is it to catch

Its capture rate of 190 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 13.2% 26.5% 1,360
Great Ball (×1.5) 30.5% 61.1% 1,769
Ultra Ball (×2.0) 40.7% 81.4% 2,653

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Scratch Scratch normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
28 Tail Whip Tail Whip normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
31 Disable Disable normal status Power Accuracy 100% Cooldown 10.0s Range (px) 140 disable Disable Locks the target's last used move for 4 s. normal status
36 Confusion Confusion psychic special Power 50 Accuracy 100% Cooldown 1.9s Range (px) 180 confusion 10% Has a chance to confuse the target. psychic special 50
43 Fury Swipes Fury Swipes normal physical Power 18 Accuracy 80% Cooldown 1.6s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 18
52 Hydro Pump Hydro Pump water special Power 110 Accuracy 80% Cooldown 3.6s Range (px) 180 Cast 1.5s Inflicts regular damage with no additional effect. water special 110

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 140 AoE (px) 90 freeze 10% Cast 2s Has a chance to freeze the target. ice special 300
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Dig Dig ground physical Power 80 Accuracy 100% Cooldown 4.5s Range (px) 180 Tunnels to a distant foe and erupts beneath it, ending up right next to it. ground physical 80
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Pay Day Pay Day normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 140 Bonus gold per hit Each hit that lands earns bonus Gold when the foe is defeated, scaling with the foe's level (up to 2 hits per foe). normal physical 40
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Cerulean Cape 12–19 100
Rota 5 15–22 100