venonat
bug poison

#048 venonat

Insect Pocket Monster — Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.

Base stats

HP 60
Attack 55
Defense 50
Sp. Atk 40
Sp. Def 55
Speed 45
Total 305

Profile

Height
1.0 m
Weight
30.0 kg
Capture rate
190 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
bug
Base EXP
61

Evolution

venonat venomoth (Lv 31)

How hard is it to catch

Its capture rate of 190 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 13.8% 27.7% 1,301
Great Ball (×1.5) 31.9% 63.8% 1,692
Ultra Ball (×2.0) 42.6% 85.1% 2,538

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Disable Disable normal status Power Accuracy 100% Cooldown 10.0s Range (px) 140 disable Disable Locks the target's last used move for 4 s. normal status
1 Tackle Tackle normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
11 Supersonic Supersonic normal status Power Accuracy 55% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. normal status
19 Confusion Confusion psychic special Power 50 Accuracy 100% Cooldown 1.9s Range (px) 180 confusion 10% Has a chance to confuse the target. psychic special 50
22 Poison Powder Poison Powder poison status Power Accuracy 75% Cooldown 16.0s Range (px) 140 poison Poisons the target. poison status
27 Leech Life Leech Life bug physical Power 80 Accuracy 100% Cooldown 3.8s Range (px) 90 Drain 50% Drains half the damage inflicted to heal the user. bug physical 80
30 Stun Spore Stun Spore grass status Power Accuracy 75% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. grass status
35 Psybeam Psybeam psychic special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 confusion 10% Has a chance to confuse the target. psychic special 65
38 Sleep Powder Sleep Powder grass status Power Accuracy 75% Cooldown 13.0s Range (px) 140 sleep Cast 1.5s Puts the target to sleep. grass status
43 Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Flash Flash normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Solar Beam Solar Beam grass special Power 120 Accuracy 100% Cooldown 4.6s Range (px) 180 Cast 1.5s Charges for 1.5 s, then strikes. grass special 120
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Rota 24 (Nugget Bridge) 12–20 100