sandshrew
ground

#027 sandshrew

Mouse Pocket Monster — Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Base stats

HP 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Profile

Height
0.6 m
Weight
12.0 kg
Capture rate
255 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
ground
Base EXP
60

Evolution

sandshrew sandslash (Lv 22)

How hard is it to catch

Its capture rate of 255 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 18.8% 37.7% 956
Great Ball (×1.5) 43.5% 86.9% 1,242
Ultra Ball (×2.0) 57.9% 100.0% 1,864

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Scratch Scratch normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
10 Sand Attack Sand Attack normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
17 Slash Slash normal physical Power 70 Accuracy 100% Cooldown 3.1s Range (px) 90 High crit Has an increased chance for a critical hit. normal physical 70
24 Poison Sting Poison Sting poison physical Power 15 Accuracy 100% Cooldown 1.0s Range (px) 140 poison 30% Has a chance to poison the target. poison physical 15
31 Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
38 Fury Swipes Fury Swipes normal physical Power 18 Accuracy 80% Cooldown 1.6s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 18

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Dig Dig ground physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Cast 1.2s Burrows underground for 1.2 s, untouchable, then strikes from below. ground physical 80
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Earthquake Earthquake ground physical Power 100 Accuracy 100% Cooldown 4.9s Range (px) 140 AoE (px) 90 Cast 1.5s Inflicts regular damage and can hit Dig users. ground physical 100
Fissure Fissure ground physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 Cast 2s OHKO Causes a one-hit KO. ground physical
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Rock Slide Rock Slide rock physical Power 75 Accuracy 90% Cooldown 3.2s Range (px) 140 AoE (px) 90 Flinch 30% Has a chance to make the target flinch. rock physical 75
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Rota 3 8–15 100