fearow
normal flying

#022 fearow

Beak Pocket Monster — With its huge and magnificent wings, it can keep aloft without ever having to land for rest.

Base stats

HP 65
Attack 90
Defense 65
Sp. Atk 61
Sp. Def 61
Speed 100
Total 442

Profile

Height
1.2 m
Weight
38.0 kg
Capture rate
90 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
flying
Base EXP
155

Evolution

spearow fearow

level-up · Lv 20

How hard is it to catch

Its capture rate of 90 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 4.0% 7.9% 4,557
Great Ball (×1.5) 9.1% 18.2% 5,924
Ultra Ball (×2.0) 12.2% 24.3% 8,886

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Growl Growl normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 ATK -1 Lowers the target’s Attack by one stage. normal status
1 Leer Leer normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
1 Peck Peck flying physical Power 35 Accuracy 100% Cooldown 1.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 35
15 Fury Attack Fury Attack normal physical Power 15 Accuracy 85% Cooldown 1.4s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 15
25 Mirror Move Mirror Move flying status Power Accuracy Cooldown 4.0s Range (px) 140 Mirror Uses the target’s last used move. flying status
34 Drill Peck Drill Peck flying physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 80
43 Agility Agility psychic status Power Accuracy Cooldown 9.0s Range (px) 140 SPE +2 Raises the user’s Speed by two stages. psychic status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Fly Fly flying physical Power 90 Accuracy 95% Cooldown 3.5s Range (px) 90 Cast 1.2s Soars out of reach for 1.2 s, then dives on the target. flying physical 90
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Razor Wind Razor Wind normal special Power 80 Accuracy 100% Cooldown 3.7s Range (px) 140 AoE (px) 90 High crit Cast 1.2s Charges for 1.2 s, then strikes. normal special 80
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Sky Attack Sky Attack flying physical Power 140 Accuracy 90% Cooldown 5.3s Range (px) 90 Flinch 30% High crit Cast 1.5s Charges for 1.5 s, then strikes. May make the target flinch. flying physical 140
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Whirlwind Whirlwind normal status Power Accuracy Cooldown 10.0s Range (px) 140 Scares wild Scares a wild foe off — the encounter ends with no reward. Fails in a duel. normal status

Where to catch

Zone Levels Spawn weight
Viridian Depths 25–35 100