ekans
poison

#023 ekans

Snake Pocket Monster — Moves silently and stealthily. Eats the eggs of birds, such as PIDGEY and SPEAROW, whole.

Base stats

HP 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Profile

Height
2.0 m
Weight
6.9 kg
Capture rate
255 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
ground, dragon
Base EXP
58

Evolution

ekans arbok (Lv 22)

How hard is it to catch

Its capture rate of 255 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 19.5% 39.0% 924
Great Ball (×1.5) 45.0% 89.9% 1,201
Ultra Ball (×2.0) 59.9% 100.0% 1,802

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Leer Leer normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
1 Wrap Wrap normal physical Power 15 Accuracy 90% Cooldown 2.5s Range (px) 90 trap 100% Roots the target for 4 s, damaging it the whole time. normal physical 15
10 Poison Sting Poison Sting poison physical Power 15 Accuracy 100% Cooldown 1.0s Range (px) 140 poison 30% Has a chance to poison the target. poison physical 15
17 Bite Bite normal physical Power 60 Accuracy 100% Cooldown 2.4s Range (px) 90 Flinch 30% Has a chance to make the target flinch. normal physical 60
24 Glare Glare normal status Power Accuracy 100% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. normal status
31 Screech Screech normal status Power Accuracy 85% Cooldown 9.0s Range (px) 140 DEF -2 Lowers the target’s Defense by two stages. normal status
38 Acid Acid poison special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 140 AoE (px) 90 SpD -1 Has a chance to lower the target’s Special Defense by one stage. poison special 40

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Dig Dig ground physical Power 80 Accuracy 100% Cooldown 4.5s Range (px) 180 Tunnels to a distant foe and erupts beneath it, ending up right next to it. ground physical 80
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Earthquake Earthquake ground physical Power 260 Accuracy 100% Cooldown 9.0s Range (px) 140 AoE (px) 90 Cast 2s Inflicts regular damage and can hit Dig users. ground physical 260
Fissure Fissure ground physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 Cast 2s OHKO Causes a one-hit KO. ground physical
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 7.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Rock Slide Rock Slide rock physical Power 75 Accuracy 90% Cooldown 3.2s Range (px) 180 AoE (px) 90 Flinch 30% Has a chance to make the target flinch. rock physical 75
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Rota 3 8–15 100