#113 chansey
Egg Pocket Monster — A rare and elusive POCKET MONSTER that is said to bring happiness to those who manage to get it.
Base stats
Profile
- Height
- 1.1 m
- Weight
- 34.6 kg
- Capture rate
- 30 / 255
- Growth
- fast
- Gender
- 0% ♂ / 100% ♀
- Egg groups
- fairy
- Base EXP
- 395
Evolution
Does not evolve.
How hard is it to catch
Its capture rate of 30 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.
| Ball | Chance | With a type medal | Gold per catch |
|---|---|---|---|
Poké Ball
(×0.65)
|
1.3% | 2.5% | 14,217 |
Great Ball
(×1.5)
|
2.9% | 5.8% | 18,482 |
Ultra Ball
(×2.0)
|
3.9% | 7.8% | 27,723 |
Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.
Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.
Moves
Learned by leveling up
| Level | Move | Type | Class | Power |
|---|---|---|---|---|
| 1 |
physical
Hits 2–5
Hits 2-5 times in a single cast.
|
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physical | 15 |
| 1 |
physical
Inflicts regular damage with no additional effect.
|
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physical | 40 |
| 1 |
status
DEF -1
Lowers the target’s Defense by one stage.
|
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status | — |
| 24 |
status
sleep
Cast 1.5s
Puts the target to sleep.
|
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status | — |
| 30 |
status
ATK -1
Lowers the target’s Attack by one stage.
|
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status | — |
| 38 |
status
EVA +2
Raises the user's evasion by two stages — but while it holds, crushing moves hit it without fail, for double damage.
|
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status | — |
| 44 |
status
DEF +1
Raises user’s Defense by one stage.
|
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status | — |
| 48 |
status
Halves special
Halves incoming special damage for 20 s.
|
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status | — |
| 54 |
physical
Recoil 33%
Cast 1.5s
User receives 1/3 the damage inflicted in recoil.
|
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physical | 120 |
Learned by TM / HM
| Move | Type | Class | Power |
|---|---|---|---|
physical
Bide
Stores damage for 2 s, then strikes back for twice the total.
|
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physical | — |
special
freeze 10%
Cast 1.5s
Has a chance to freeze the target.
|
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special | 110 |
physical
paralysis 30%
Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage.
|
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physical | 85 |
special
SPE -1
Has a chance to lower the target’s Speed by one stage.
|
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special | 65 |
physical
Counter
Inflicts twice the damage the user received from the last physical hit it took.
|
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physical | — |
physical
Recoil 33%
Cast 1.5s
User receives 1/3 the damage inflicted in recoil.
|
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physical | 120 |
status
EVA +1
Raises the user’s evasion by one stage.
|
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status | — |
physical
Cast 1.5s
Inflicts regular damage with no additional effect.
|
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physical | 100 |
special
burn 10%
Cast 1.5s
Has a chance to burn the target.
|
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special | 110 |
status
ACC -1
Lowers the target’s accuracy by one stage.
|
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status | — |
special
Cast 1.5s
An enormous blast. Needs a long time before it can be used again.
|
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special | 150 |
special
freeze 10%
Has a chance to freeze the target.
|
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special | 90 |
physical
Cast 1.5s
Inflicts regular damage with no additional effect.
|
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physical | 120 |
physical
Inflicts regular damage with no additional effect.
|
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physical | 80 |
status
Random move
Randomly selects and uses any move in the game.
|
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status | — |
status
Mimic
Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic.
|
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status | — |
special
SpD -1
Has a chance to lower the target’s Special Defense by one stage.
|
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special | 90 |
special
Fixed dmg
Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
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special | — |
physical
Rage
For 8 s, the user's Attack rises by one stage each time it is hit.
|
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physical | 20 |
status
Halves physical
Halves incoming physical damage for 20 s.
|
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status | — |
status
Channel 6s
Full heal + sleep
The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored.
|
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status | — |
physical
Fixed dmg
Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
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physical | — |
physical
Cast 1.2s
Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage.
|
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physical | 130 |
status
Heal 50%
Cast 2s
Heals the user by half its max HP.
|
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status | — |
special
Cast 1.5s
Charges for 1.5 s, then strikes.
|
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special | 120 |
physical
Inflicts regular damage with no additional effect.
|
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physical | 80 |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
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physical | 80 |
status
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
|
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status | — |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
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physical | 90 |
status
Flee
Slips away and drops the foe's aggro. Fails in a duel.
|
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status | — |
special
paralysis 30%
Cast 1.5s
Has a chance to paralyze the target.
|
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special | 110 |
status
paralysis
Cast 1.5s
Paralyzes the target.
|
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status | — |
special
paralysis 10%
Has a chance to paralyze the target.
|
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special | 90 |
status
poison
Poisons the target, draining its HP for 16 s.
|
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status | — |
special
paralysis 20%
Has a chance to burn, freeze, or paralyze the target.
|
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special | 80 |
special
Inflicts regular damage with no additional effect.
|
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special | 40 |
Where to catch
| Zone | Levels | Spawn weight |
|---|---|---|
| Safari Zone (Área Leste) | 30–40 | 100 |
Poké Ball
Great Ball
Ultra Ball