tangela
grass

#114 tangela

Vine Pocket Monster — The whole body is swathed with wide vines that are similar to sea­ weed. Its vines shake as it walks.

Base stats

HP 65
Attack 55
Defense 115
Sp. Atk 100
Sp. Def 40
Speed 60
Total 435

Profile

Height
1.0 m
Weight
35.0 kg
Capture rate
45 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
plant
Base EXP
87

Evolution

tangela

Does not evolve.

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 2.0% 4.1% 8,817
Great Ball (×1.5) 4.7% 9.4% 11,462
Ultra Ball (×2.0) 6.3% 12.6% 17,193

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Bind Bind normal physical Power 15 Accuracy 85% Cooldown 2.5s Range (px) 90 trap 100% Roots the target for 4 s, damaging it the whole time. normal physical 15
1 Constrict Constrict normal physical Power 10 Accuracy 100% Cooldown 1.0s Range (px) 90 SPE -1 Has a chance to lower the target’s Speed by one stage. normal physical 10
27 Absorb Absorb grass special Power 20 Accuracy 100% Cooldown 1.0s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 20
29 Vine Whip Vine Whip grass physical Power 45 Accuracy 100% Cooldown 1.7s Range (px) 90 Inflicts regular damage with no additional effect. grass physical 45
32 Poison Powder Poison Powder poison status Power Accuracy 75% Cooldown 16.0s Range (px) 140 poison Poisons the target. poison status
36 Stun Spore Stun Spore grass status Power Accuracy 75% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. grass status
39 Sleep Powder Sleep Powder grass status Power Accuracy 75% Cooldown 13.0s Range (px) 140 sleep Cast 1.5s Puts the target to sleep. grass status
45 Slam Slam normal physical Power 80 Accuracy 75% Cooldown 2.4s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
48 Growth Growth normal status Power Accuracy Cooldown 6.0s Range (px) 140 ATK +1 SpA +1 Raises the user’s Attack and Special Attack by one stage. normal status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Solar Beam Solar Beam grass special Power 120 Accuracy 100% Cooldown 4.6s Range (px) 180 Cast 1.5s Charges for 1.5 s, then strikes. grass special 120
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Safari Zone (Área Leste) 30–40 100