Professions
Five crafts are coming to the world: gathering what grows wild, breaking it down, and building things no shop will ever sell you. None of them is open yet — this is what they will be.
Foraging
Everything the other crafts need starts here
The gathering craft. You walk the overworld and your pocket monster does the finding — the one that digs, the one that picks things up, the one with a nose for it.
Common Berries
Everywhere, once you know to look. Basic cooking and the weaker tonics.
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Oran Berry
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Pecha Berry
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Cheri Berry
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Chesto Berry
Rare & Specialty Berries
The ones worth walking for. High-end cooking, every elixir, and the potent tonics.
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Sitrus Berry
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Tamato Berry
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Kelpsy Berry
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Salac Berry
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Starf Berry
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Enigma Berry
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Rindo Berry
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Yache Berry
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Lansat Berry
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Persim Berry
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Payapa Berry
Apricorns
Five colours off the trees, and the shell every Spherecrafting fitting starts from.
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Red Apricorn
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Black Apricorn
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White Apricorn
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Yellow Apricorn
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Green Apricorn
Flora & Fungi
Roots, herbs and mushrooms — the staples behind most dishes and every botanical brew.
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Energy Root
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Revival Herb
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Big Mushroom
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Sweet Herba Mystica
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Spicy Herba Mystica
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Big Root
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Pungent Root
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Large Leek
Fauna Drops
What the wild leaves behind. Specialist cooking, and the things that make you quicker.
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Shed Slowpoke Tail
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Moomoo Milk
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Swift Feather
Refining
Break hard things down into what everyone else builds with
Dismantling and processing. Evolution Stones and ancient Relics do not give up their energy quietly — it takes a strong pocket monster, or the right elemental one, to crack them into dust and fragments.
Elemental Dusts
Evolution stones, revives and charcoal, ground down. Tonics and elemental gadgets.
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Thunder Stone Fragments
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Dusk Stone Dust
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Fire Stone Powder
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Water Stone Powder
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Revive Dust
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Hard Stone Crumb
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Poison Gem Dust
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Charcoal Dust
Relic Extractions
Held items broken open for what is inside. The best elixirs, and the dangerous tonics.
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Metal Coat Shavings
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Crushed King's Rock
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Psychic Gem Dust
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Liquefied Everstone
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Toxic Orb Residue
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Flame Orb Residue
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Ectoplasm
Shattered Equipment
Gear that did not survive the crushing. Defensive and stat-bending elixirs.
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Wise Glasses Shards
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Rocky Helmet Spikes
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Crushed Clear Amulet
Mechanical Scraps
Off Steel and Electric types, or scavenged from ruins. The guts of every gadget and fitting.
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Iron Ball
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Sticky Barb
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Smoke Ball
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Eject Button
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Spring
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Copper Wire
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Iron Gears
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Polished Aluminum
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Scrap Metal
Gastronomy
Cook meals that arm your team before the first hit lands
The culinary craft. Feed a pocket monster before you head out and it carries Well Fed with it — a passive that is simply on, fight after fight, until the time runs out or it goes down.
What you'll cook
Nine dishes, three ingredients each. Every one is a plan, not a promise.
- Every dish lasts 30 minutes
- One meal at a time — a second dish replaces the first
- Well Fed sits on the pocket monster that ate, not on you
- Lost early if it faints
Carries a shield worth 15% of the pocket monster's max HP. Break it and it reforms once the fighting stops.
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Moomoo Milk
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Sitrus Berry
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Revival Herb
+15% damage dealt, paid for with every move coming off cooldown 10% slower.
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Tamato Berry
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Magmarizer Dust
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Alolan Flour
Immune to sleep, paralysis, freeze and confusion.
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Shed Slowpoke Tail
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Kelpsy Berry
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Mystic Water
+2 Evasion, and the first attack of every fight misses outright.
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Pecha Berry
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Swift Feather
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Sweet Herba Mystica
Heals the pocket monster for 10% of the physical damage it deals.
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Big Root
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Oran Berry
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Pungent Root
+5% critical hit chance, and a critical hit flinches whatever it lands on.
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Large Leek
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Lansat Berry
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Salt
Every move comes off cooldown 10% faster.
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Rindo Berry
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Revive Dust
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Steamed Moomoo Milk
+2 Defence, and cannot be made to flinch.
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Casteliacone
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Yache Berry
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Hard Stone Crumb
Every hit it lands can set the target burning.
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Cheri Berry
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Spicy Herba Mystica
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Charcoal Dust
Apothecary
Brew the long buff and the emergency button
The science of potent liquids. Energy pulled out of natural and synthetic ingredients becomes two very different things: something you drink and forget about, and something you save for the moment it decides a fight.
Elixirs — half an hour, on you
Six flasks. Where a meal feeds one pocket monster, an elixir is brewed for the trainer.
- Every elixir lasts 30 minutes
- One elixir at a time, and it stacks with a meal
- The elixir is on YOU, so it covers whichever pocket monster is out
- Which is why it survives a faint — a meal does not
Your pocket monster take 20% less damage, and move and attack 10% slower for it.
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Metal Coat Shavings
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Iron Ore
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Starf Berry Juice
Nothing can lower your pocket monster's stats — and nothing can raise them either.
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Liquefied Everstone
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Lum Berry
Your pocket monster's hits have a 10% chance to make the target flinch, once every 5 seconds per target.
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Crushed King's Rock
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Salac Berry
Special moves come off cooldown 15% faster and hit harder — but physical ones hurt your pocket monster 10% more.
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Wise Glasses Shards
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Payapa Berry Juice
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Ectoplasm
Whatever hits your pocket monster takes 5% of that damage back, at the cost of 10% movement speed.
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Rocky Helmet Spikes
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Iron Defense Extract
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Hard Stone Crumb
Immune to confusion, and enemy moves can never lower your pocket monster's accuracy.
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Crushed Clear Amulet
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Persim Berry
Combat Tonics — seconds, on a cooldown
Six hotbar drinks, and one cooldown between them. Picking the right one is the whole skill.
- Five minutes of cooldown on every tonic
- And they share it — drink one and the rest go down with it
+25% movement speed for 6 seconds. Then the crash: 4 seconds at half speed.
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Thunder Stone Fragments
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X-Speed
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Zap Zap Pika Flavor
+40% damage for 5 seconds, bought by burning or poisoning your own pocket monster to get it.
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Energy Root
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Toxic Orb Residue
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Flame Orb Residue
The next hit within 5 seconds is a guaranteed critical, and it shatters any shield it lands on.
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Psychic Gem Dust
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Enigma Berry
Clears every status condition and restores 30% of max HP over three seconds.
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Sacred Ash Pinch
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Lum Berry Extract
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Heal Powder
For 4 seconds your pocket monster's HP cannot fall below 1. When it ends, 30% movement speed to get clear.
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Woven Focus Sash Threads
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Salac Berry Extract
For 8 seconds every critical hit lands 30% harder.
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Dire Hit
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Lansat Berry
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Zinc
Spherecrafting
Build the ball, then build what goes on it
Engineering and blacksmithing. The shell of a capture ball is a machine, and a machine can be forged differently, bolted onto, and improved — and some of what you build does not go on a ball at all.
Ball fittings — on the ball, not the pocket monster
Four fittings. Three bolt on and stay; one is spent on a single throw.
- A fitting goes on a Poké Ball, so it works for whatever you throw at
- One fitting per ball — a second replaces the first
- The ball still decides the catch rate; a fitting only bends it
The next ball you throw flies 50% faster and lands with +15% catch chance. Spent on that one throw.
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Polished Aluminum
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Pearl String
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White Apricorn
In a cave, or after dark, the ball comes back off cooldown 60% sooner.
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Dusk Stone Dust
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Black Apricorn
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Iron Gears
A heavy, slow arc — but thrown at a wild that is already down, it carries no cooldown at all.
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Iron Ball
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Tumblestone
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Heavy Duty Boots Tread
A ball that fails to catch bounces straight back to your hand, with no cooldown before the next throw.
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Spring
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Yellow Apricorn
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Copper Wire
Deployables — placed, not thrown
Four hotbar devices you set on the ground to shape the fight around you.
- Placed on the ground, never aimed at a target
- One of each on the field at a time
Drops a decoy that pulls nearby enemies onto it. After three hits it detonates for Electric damage and paralyses what it catches.
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Scrap Metal
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Thunder Stone Fragments
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Red Apricorn
Lays a net. The first enemy across it is rooted for 3 seconds and takes Electric damage throughout — it can still attack, it just cannot close.
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Sticky Barb
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Yellow Apricorn
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Copper Wire
Fills the area with smoke for 8 seconds. Everything inside loses accuracy, and your own hits land 20% harder from within it.
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Smoke Ball
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Poison Gem Dust
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Green Apricorn
Step on it and you and your pocket monster are thrown clear, dropping every enemy's aggro for 2 seconds.
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Eject Button
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Spring
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Scrap Metal
Open the 🛠 panel in game to tell us which one you want first — the votes decide the order.