kingler
water

#099 kingler

Pincer Pocket Monster — The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Base stats

HP 55
Attack 130
Defense 115
Sp. Atk 50
Sp. Def 50
Speed 75
Total 475

Profile

Height
1.3 m
Weight
60.0 kg
Capture rate
60 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
water3
Base EXP
166

Evolution

krabby kingler

level-up · Lv 28

How hard is it to catch

Its capture rate of 60 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 2.5% 5.1% 7,108
Great Ball (×1.5) 5.8% 11.7% 9,241
Ultra Ball (×2.0) 7.8% 15.6% 13,861

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Bubble Bubble water special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 140 AoE (px) 90 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 40
1 Leer Leer normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
1 Vice Grip Vice Grip normal physical Power 55 Accuracy 100% Cooldown 2.1s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 55
25 Guillotine Guillotine normal physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 OHKO Causes a one-hit KO. normal physical
34 Stomp Stomp normal physical Power 65 Accuracy 100% Cooldown 2.6s Range (px) 90 Flinch 30% Has a chance to make the target flinch. Hits a Minimized target without fail, for double damage. normal physical 65
42 Crabhammer Crabhammer water physical Power 100 Accuracy 90% Cooldown 4.1s Range (px) 90 High crit Cast 1.5s Has an increased chance for a critical hit. water physical 100
49 Harden Harden normal status Power Accuracy Cooldown 6.0s Range (px) 140 DEF +1 Raises the user’s Defense by one stage. normal status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 110 Accuracy 70% Cooldown 3.7s Range (px) 140 AoE (px) 90 freeze 10% Cast 1.5s Has a chance to freeze the target. ice special 110
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Rota 21 50–60 100