muk
poison

#089 muk

Sludge Pocket Monster — Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison.

Base stats

HP 105
Attack 105
Defense 75
Sp. Atk 65
Sp. Def 100
Speed 50
Total 500

Profile

Height
1.2 m
Weight
30.0 kg
Capture rate
75 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
indeterminate
Base EXP
175

Evolution

grimer muk

level-up · Lv 38

How hard is it to catch

Its capture rate of 75 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 3.2% 6.3% 5,687
Great Ball (×1.5) 7.3% 14.6% 7,393
Ultra Ball (×2.0) 9.7% 19.5% 11,089

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Disable Disable normal status Power Accuracy 100% Cooldown 10.0s Range (px) 140 disable Disable Locks the target's last used move for 4 s. normal status
1 Poison Gas Poison Gas poison status Power Accuracy 90% Cooldown 16.0s Range (px) 140 AoE (px) 90 poison Poisons the target. poison status
1 Pound Pound normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
33 Minimize Minimize normal status Power Accuracy Cooldown 9.0s Range (px) 140 EVA +2 Raises the user's evasion by two stages — but while it holds, crushing moves hit it without fail, for double damage. normal status
37 Sludge Sludge poison special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 poison 30% Has a chance to poison the target. poison special 65
45 Harden Harden normal status Power Accuracy Cooldown 6.0s Range (px) 140 DEF +1 Raises the user’s Defense by one stage. normal status
53 Screech Screech normal status Power Accuracy 85% Cooldown 9.0s Range (px) 140 DEF -2 Lowers the target’s Defense by two stages. normal status
60 Acid Armor Acid Armor poison status Power Accuracy Cooldown 9.0s Range (px) 140 DEF +2 Raises the user’s Defense by two stages. poison status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Explosion Explosion normal physical Power 250 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 250
Fire Blast Fire Blast fire special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 180 burn 10% Cast 2s Has a chance to burn the target. fire special 300
Hyper Beam Hyper Beam normal special Power 450 Accuracy 90% Cooldown 11.0s Range (px) 180 Cast 3s An enormous blast. Needs a long time before it can be used again. normal special 450
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 7.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Self Destruct Self Destruct normal physical Power 200 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 200
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Thunder Thunder electric special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 180 paralysis 30% Cast 2s Has a chance to paralyze the target. electric special 300
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Rota 17 (Cycling Road) 35–45 100