dodrio
normal flying

#085 dodrio

Triple Bird Pocket Monster — Uses its three brains to execute complex plans. While two heads sleep, one head stays awake.

Base stats

HP 60
Attack 110
Defense 70
Sp. Atk 60
Sp. Def 60
Speed 110
Total 470

Profile

Height
1.8 m
Weight
85.2 kg
Capture rate
45 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
flying
Base EXP
165

Evolution

doduo dodrio

level-up · Lv 31

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Fury Attack Fury Attack normal physical Power 15 Accuracy 85% Cooldown 1.4s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 15
1 Growl Growl normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 ATK -1 Lowers the target’s Attack by one stage. normal status
1 Peck Peck flying physical Power 35 Accuracy 100% Cooldown 1.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 35
30 Drill Peck Drill Peck flying physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 80
39 Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
45 Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
51 Agility Agility psychic status Power Accuracy Cooldown 9.0s Range (px) 140 SPE +2 Raises the user’s Speed by two stages. psychic status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Fly Fly flying physical Power 90 Accuracy 95% Cooldown 3.5s Range (px) 90 Cast 1.2s Soars out of reach for 1.2 s, then dives on the target. flying physical 90
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Sky Attack Sky Attack flying physical Power 140 Accuracy 90% Cooldown 5.3s Range (px) 90 Flinch 30% High crit Cast 1.5s Charges for 1.5 s, then strikes. May make the target flinch. flying physical 140
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
Whirlwind Whirlwind normal status Power Accuracy Cooldown 10.0s Range (px) 140 Scares wild Scares a wild foe off — the encounter ends with no reward. Fails in a duel. normal status

Where to catch

Zone Levels Spawn weight
Rota 17 (Cycling Road) 35–45 100