doduo
normal flying

#084 doduo

Twin Bird Pocket Monster — A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.

Base stats

HP 35
Attack 85
Defense 45
Sp. Atk 35
Sp. Def 35
Speed 75
Total 310

Profile

Height
1.4 m
Weight
39.2 kg
Capture rate
190 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
flying
Base EXP
62

Evolution

doduo dodrio (Lv 31)

How hard is it to catch

Its capture rate of 190 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 13.6% 27.3% 1,320
Great Ball (×1.5) 31.5% 62.9% 1,717
Ultra Ball (×2.0) 41.9% 83.9% 2,575

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Peck Peck flying physical Power 35 Accuracy 100% Cooldown 1.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 35
20 Growl Growl normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 ATK -1 Lowers the target’s Attack by one stage. normal status
24 Fury Attack Fury Attack normal physical Power 15 Accuracy 85% Cooldown 1.4s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 15
30 Drill Peck Drill Peck flying physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 80
36 Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
40 Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
44 Agility Agility psychic status Power Accuracy Cooldown 9.0s Range (px) 140 SPE +2 Raises the user’s Speed by two stages. psychic status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Fly Fly flying physical Power 90 Accuracy 95% Cooldown 3.5s Range (px) 90 Cast 1.2s Soars out of reach for 1.2 s, then dives on the target and lands beside it. flying physical 90
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Sky Attack Sky Attack flying physical Power 355 Accuracy 90% Cooldown 10.0s Range (px) 90 Flinch 30% High crit Cast 2.5s Charges for 2.5 s, then strikes. May make the target flinch. flying physical 355
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
Whirlwind Whirlwind normal status Power Accuracy Cooldown 10.0s Range (px) 180 fear Terrifies one distant foe for 3.5 s — it flees in panic, cannot act, and loses interest in the user. normal status

Where to catch

Zone Levels Spawn weight
Rota 12 (Silence Bridge) 28–38 100