jigglypuff
normal

#039 jigglypuff

Balloon Pocket Monster — When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.

Base stats

HP 115
Attack 45
Defense 20
Sp. Atk 45
Sp. Def 25
Speed 20
Total 270

Profile

Height
0.5 m
Weight
5.5 kg
Capture rate
170 / 255
Growth
fast
Gender
25% ♂ / 75% ♀
Egg groups
fairy
Base EXP
95

Evolution

jigglypuff wigglytuff (Lv 20 · Moon Stone)

How hard is it to catch

Its capture rate of 170 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 13.6% 27.3% 1,320
Great Ball (×1.5) 31.5% 62.9% 1,717
Ultra Ball (×2.0) 41.9% 83.9% 2,575

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Sing Sing normal status Power Accuracy 55% Cooldown 13.0s Range (px) 140 sleep Cast 1.5s Puts the target to sleep. normal status
9 Pound Pound normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
14 Disable Disable normal status Power Accuracy 100% Cooldown 10.0s Range (px) 140 disable Disable Locks the target's last used move for 4 s. normal status
19 Defense Curl Defense Curl normal status Power Accuracy Cooldown 6.0s Range (px) 140 DEF +1 Raises user’s Defense by one stage. normal status
24 Double Slap Double Slap normal physical Power 15 Accuracy 85% Cooldown 1.4s Range (px) 90 Hits 2–5 Hits 2-5 times in a single cast. normal physical 15
29 Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
34 Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
39 Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 140 AoE (px) 90 freeze 10% Cast 2s Has a chance to freeze the target. ice special 300
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Fire Blast Fire Blast fire special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 180 burn 10% Cast 2s Has a chance to burn the target. fire special 300
Flash Flash normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 7.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Solar Beam Solar Beam grass special Power 355 Accuracy 100% Cooldown 11.0s Range (px) 180 Cast 3s Charges for 3 s, then strikes. grass special 355
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Teleport Teleport psychic status Power Accuracy Cooldown 20.0s Range (px) 140 Mark & recall Leaves a mark. Cast again to blink back to it and shake off pursuit; the cooldown starts on the return. psychic status
Thunder Thunder electric special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 180 paralysis 30% Cast 2s Has a chance to paralyze the target. electric special 300
Thunder Wave Thunder Wave electric status Power Accuracy 90% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. electric status
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Rota 3 8–15 100