#151 mew
New Species Pocket Monster — So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.
Estadísticas base
Perfil
- Altura
- 0.4 m
- Peso
- 4.0 kg
- Tasa de captura
- 45 / 255
- Crecimiento
- medium-slow
- Género
- Sin género
- Grupos huevo
- no-eggs
- EXP base
- 270
Evolución
No evoluciona.
Qué tan difícil es capturar
Su tasa de captura de 45 es una entrada de la fórmula, no una probabilidad — así que aquí está cuánto vale ese número de verdad con cada ball que puedes conseguir, lanzada como lanza el juego: a un salvaje que ya has derrotado.
| Ball | Probabilidad | Con medalla de tipo | Gold por captura |
|---|---|---|---|
Poké Ball
(×0.65)
|
1.9% | 3.8% | 9,478 |
Great Ball
(×1.5)
|
4.4% | 8.8% | 12,321 |
Ultra Ball
(×2.0)
|
5.8% | 11.7% | 18,482 |
Cada lanzamiento es una tirada independiente, y fallar gasta la ball igual. La columna de la medalla es una medalla de tipo al máximo para el tipo de esta especie — el único multiplicador de aquí que puedes subir. Un shiny es mucho más difícil que cualquiera de estos, y solo la Master Ball ignora la tirada por completo.
Gold por captura es el precio de la ball en la tienda dividido por su probabilidad — lo que cuesta una captura, en promedio. Una ball más fuerte no suele ser la más barata: lo que compra son menos lanzamientos, lo que en una cacería que dejas corriendo es tiempo y espacio en la bolsa, no dinero.
Movimientos
Aprendidos al subir de nivel
| Nivel | Movimiento | Tipo | Clase | Poder |
|---|---|---|---|---|
| 1 |
physical
Inflicts regular damage with no additional effect.
|
![]() |
physical | 40 |
| 10 |
status
Transform
Copies the target’s form, stats and moves — the copied moves are ready at once. Lasts until this Pocket Monster switches out or faints, and fails against a target that knows no moves.
|
![]() |
status | — |
| 20 |
physical
Inflicts regular damage with no additional effect.
|
![]() |
physical | 80 |
| 30 |
status
Random move
Randomly selects and uses any move in the game.
|
![]() |
status | — |
| 40 |
special
SpD -1
Has a chance to lower the target’s Special Defense by one stage.
|
![]() |
special | 90 |
Aprendidos por MT / MO
| Movimiento | Tipo | Clase | Poder |
|---|---|---|---|
physical
Bide
Stores damage for 2 s, then strikes back for twice the total.
|
![]() |
physical | — |
special
freeze 10%
Cast 1.5s
Has a chance to freeze the target.
|
![]() |
special | 110 |
physical
paralysis 30%
Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage.
|
![]() |
physical | 85 |
special
SPE -1
Has a chance to lower the target’s Speed by one stage.
|
![]() |
special | 65 |
physical
Counter
Inflicts twice the damage the user received from the last physical hit it took.
|
![]() |
physical | — |
physical
Inflicts regular damage with no additional effect.
|
![]() |
physical | 50 |
physical
Cast 1.2s
Burrows underground for 1.2 s, untouchable, then strikes from below.
|
![]() |
physical | 80 |
physical
Recoil 33%
Cast 1.5s
User receives 1/3 the damage inflicted in recoil.
|
![]() |
physical | 120 |
status
EVA +1
Raises the user’s evasion by one stage.
|
![]() |
status | — |
special
Fixed dmg
Inflicts 105 points of damage.
|
![]() |
special | — |
special
Drain 50%
Cast 1.5s
Vs sleepers
Only works on sleeping Pocket Monster. Drains half the damage inflicted to heal the user.
|
![]() |
special | 100 |
physical
Cast 1.5s
Inflicts regular damage and can hit Dig users.
|
![]() |
physical | 100 |
physical
Cast 1.5s
Inflicts regular damage with no additional effect.
|
![]() |
physical | 100 |
physical
Cast 1.5s
User faints
User faints.
|
![]() |
physical | 250 |
special
burn 10%
Cast 1.5s
Has a chance to burn the target.
|
![]() |
special | 110 |
physical
Cast 2s
OHKO
Causes a one-hit KO.
|
![]() |
physical | — |
status
ACC -1
Lowers the target’s accuracy by one stage.
|
![]() |
status | — |
physical
Cast 1.2s
Soars out of reach for 1.2 s, then dives on the target.
|
![]() |
physical | 90 |
physical
Cast 2s
OHKO
Causes a one-hit KO.
|
![]() |
physical | — |
special
Cast 1.5s
An enormous blast. Needs a long time before it can be used again.
|
![]() |
special | 150 |
special
freeze 10%
Has a chance to freeze the target.
|
![]() |
special | 90 |
special
Drain 50%
Drains half the damage inflicted to heal the user.
|
![]() |
special | 40 |
physical
Cast 1.5s
Inflicts regular damage with no additional effect.
|
![]() |
physical | 120 |
physical
Inflicts regular damage with no additional effect.
|
![]() |
physical | 80 |
status
Random move
Randomly selects and uses any move in the game.
|
![]() |
status | — |
status
Mimic
Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic.
|
![]() |
status | — |
physical
Bonus gold per hit
Each hit that lands earns bonus Gold when the foe is defeated, scaling with the foe's level (up to 2 hits per foe).
|
![]() |
physical | 40 |
special
SpD -1
Has a chance to lower the target’s Special Defense by one stage.
|
![]() |
special | 90 |
special
Fixed dmg
Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
![]() |
special | — |
physical
Rage
For 8 s, the user's Attack rises by one stage each time it is hit.
|
![]() |
physical | 20 |
special
High crit
Cast 1.2s
Charges for 1.2 s, then strikes.
|
![]() |
special | 80 |
status
Halves physical
Halves incoming physical damage for 20 s.
|
![]() |
status | — |
status
Channel 6s
Full heal + sleep
The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored.
|
![]() |
status | — |
physical
Flinch 30%
Has a chance to make the target flinch.
|
![]() |
physical | 75 |
physical
Fixed dmg
Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences.
|
![]() |
physical | — |
physical
Cast 1.5s
User faints
User faints.
|
![]() |
physical | 200 |
physical
Cast 1.2s
Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage.
|
![]() |
physical | 130 |
physical
Flinch 30%
High crit
Cast 1.5s
Charges for 1.5 s, then strikes. May make the target flinch.
|
![]() |
physical | 140 |
status
Heal 50%
Cast 2s
Heals the user by half its max HP.
|
![]() |
status | — |
special
Cast 1.5s
Charges for 1.5 s, then strikes.
|
![]() |
special | 120 |
physical
Inflicts regular damage with no additional effect.
|
![]() |
physical | 80 |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
![]() |
physical | 80 |
status
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
|
![]() |
status | — |
special
Inflicts regular damage and can hit Dive users.
|
![]() |
special | 90 |
special
Never misses.
|
![]() |
special | 60 |
status
ATK +2
Raises the user’s Attack by two stages.
|
![]() |
status | — |
physical
Recoil 25%
User receives 1/4 the damage it inflicts in recoil.
|
![]() |
physical | 90 |
status
Flee
Slips away and drops the foe's aggro. Fails in a duel.
|
![]() |
status | — |
special
paralysis 30%
Cast 1.5s
Has a chance to paralyze the target.
|
![]() |
special | 110 |
status
paralysis
Cast 1.5s
Paralyzes the target.
|
![]() |
status | — |
special
paralysis 10%
Has a chance to paralyze the target.
|
![]() |
special | 90 |
status
poison
Poisons the target, draining its HP for 16 s.
|
![]() |
status | — |
special
paralysis 20%
Has a chance to burn, freeze, or paralyze the target.
|
![]() |
special | 80 |
special
Inflicts regular damage with no additional effect.
|
![]() |
special | 40 |
status
Scares wild
Scares a wild foe off — the encounter ends with no reward. Fails in a duel.
|
![]() |
status | — |
Poké Ball
Great Ball
Ultra Ball