mew
psychic
mythical

#151 mew

New Species Pocket Monster — So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.

Base stats

HP 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Profile

Height
0.4 m
Weight
4.0 kg
Capture rate
45 / 255
Growth
medium-slow
Gender
Genderless
Egg groups
no-eggs
Base EXP
270

Evolution

mew

Does not evolve.

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Pound Pound normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
10 Transform Transform normal status Power Accuracy Cooldown 25.0s Range (px) 140 Transform Copies the target’s form, stats and moves — the copied moves are ready at once. Lasts until this Pocket Monster switches out or faints, and fails against a target that knows no moves. normal status
20 Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
30 Metronome Metronome normal status Power Accuracy Cooldown 4.0s Range (px) 140 Random move Randomly selects and uses any move in the game. normal status
40 Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 110 Accuracy 70% Cooldown 3.7s Range (px) 140 AoE (px) 90 freeze 10% Cast 1.5s Has a chance to freeze the target. ice special 110
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Dig Dig ground physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Cast 1.2s Burrows underground for 1.2 s, untouchable, then strikes from below. ground physical 80
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Dragon Rage Dragon Rage dragon special Power Accuracy 100% Cooldown 3.0s Range (px) 180 Fixed dmg Inflicts 105 points of damage. dragon special
Dream Eater Dream Eater psychic special Power 100 Accuracy 100% Cooldown 4.9s Range (px) 180 Drain 50% Cast 1.5s Vs sleepers Only works on sleeping Pocket Monster. Drains half the damage inflicted to heal the user. psychic special 100
Earthquake Earthquake ground physical Power 100 Accuracy 100% Cooldown 4.9s Range (px) 140 AoE (px) 90 Cast 1.5s Inflicts regular damage and can hit Dig users. ground physical 100
Egg Bomb Egg Bomb normal physical Power 100 Accuracy 75% Cooldown 3.0s Range (px) 140 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 100
Explosion Explosion normal physical Power 250 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 250
Fire Blast Fire Blast fire special Power 110 Accuracy 85% Cooldown 3.9s Range (px) 180 burn 10% Cast 1.5s Has a chance to burn the target. fire special 110
Fissure Fissure ground physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 Cast 2s OHKO Causes a one-hit KO. ground physical
Flash Flash normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
Fly Fly flying physical Power 90 Accuracy 95% Cooldown 3.5s Range (px) 90 Cast 1.2s Soars out of reach for 1.2 s, then dives on the target. flying physical 90
Horn Drill Horn Drill normal physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 Cast 2s OHKO Causes a one-hit KO. normal physical
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Metronome Metronome normal status Power Accuracy Cooldown 4.0s Range (px) 140 Random move Randomly selects and uses any move in the game. normal status
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Pay Day Pay Day normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 140 Bonus gold per hit Each hit that lands earns bonus Gold when the foe is defeated, scaling with the foe's level (up to 2 hits per foe). normal physical 40
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Razor Wind Razor Wind normal special Power 80 Accuracy 100% Cooldown 3.7s Range (px) 140 AoE (px) 90 High crit Cast 1.2s Charges for 1.2 s, then strikes. normal special 80
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Rock Slide Rock Slide rock physical Power 75 Accuracy 90% Cooldown 3.2s Range (px) 140 AoE (px) 90 Flinch 30% Has a chance to make the target flinch. rock physical 75
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Self Destruct Self Destruct normal physical Power 200 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 200
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Sky Attack Sky Attack flying physical Power 140 Accuracy 90% Cooldown 5.3s Range (px) 90 Flinch 30% High crit Cast 1.5s Charges for 1.5 s, then strikes. May make the target flinch. flying physical 140
Soft Boiled Soft Boiled normal status Power Accuracy Cooldown 20.0s Range (px) 140 Heal 50% Cast 2s Heals the user by half its max HP. normal status
Solar Beam Solar Beam grass special Power 120 Accuracy 100% Cooldown 4.6s Range (px) 180 Cast 1.5s Charges for 1.5 s, then strikes. grass special 120
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Teleport Teleport psychic status Power Accuracy Cooldown 10.0s Range (px) 140 Flee Slips away and drops the foe's aggro. Fails in a duel. psychic status
Thunder Thunder electric special Power 110 Accuracy 70% Cooldown 3.1s Range (px) 180 paralysis 30% Cast 1.5s Has a chance to paralyze the target. electric special 110
Thunder Wave Thunder Wave electric status Power Accuracy 90% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. electric status
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40
Whirlwind Whirlwind normal status Power Accuracy Cooldown 10.0s Range (px) 140 Scares wild Scares a wild foe off — the encounter ends with no reward. Fails in a duel. normal status