staryu
water

#120 staryu

Star Shape Pocket Monster — An enigmatic POCKET MONSTER that can effortlessly regenerate any appendage it loses in battle.

Base stats

HP 30
Attack 45
Defense 55
Sp. Atk 70
Sp. Def 55
Speed 85
Total 340

Profile

Height
0.8 m
Weight
34.5 kg
Capture rate
225 / 255
Growth
slow
Gender
Genderless
Egg groups
water3
Base EXP
68

Evolution

staryu starmie (Lv 20 · Water Stone)

How hard is it to catch

Its capture rate of 225 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 14.7% 29.4% 1,223
Great Ball (×1.5) 34.0% 67.9% 1,590
Ultra Ball (×2.0) 45.3% 90.6% 2,385

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Tackle Tackle normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
17 Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40
22 Harden Harden normal status Power Accuracy Cooldown 6.0s Range (px) 140 DEF +1 Raises the user’s Defense by one stage. normal status
27 Recover Recover normal status Power Accuracy Cooldown 20.0s Range (px) 140 Heal 50% Channel 2s Restores 17% of the user's max HP over 2 s, healing as it goes. Being interrupted keeps only the HP already restored. normal status
32 Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
37 Minimize Minimize normal status Power Accuracy Cooldown 9.0s Range (px) 140 EVA +2 Raises the user's evasion by two stages — but while it holds, crushing moves hit it without fail, for double damage. normal status
42 Light Screen Light Screen psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves special Halves incoming special damage for 20 s. psychic status
47 Hydro Pump Hydro Pump water special Power 110 Accuracy 80% Cooldown 3.6s Range (px) 180 Cast 1.5s Inflicts regular damage with no additional effect. water special 110

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 110 Accuracy 70% Cooldown 3.7s Range (px) 140 AoE (px) 90 freeze 10% Cast 1.5s Has a chance to freeze the target. ice special 110
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Flash Flash normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Teleport Teleport psychic status Power Accuracy Cooldown 10.0s Range (px) 140 Flee Slips away and drops the foe's aggro. Fails in a duel. psychic status
Thunder Thunder electric special Power 110 Accuracy 70% Cooldown 3.1s Range (px) 180 paralysis 30% Cast 1.5s Has a chance to paralyze the target. electric special 110
Thunder Wave Thunder Wave electric status Power Accuracy 90% Cooldown 14.0s Range (px) 140 paralysis Cast 1.5s Paralyzes the target. electric status
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Tri Attack Tri Attack normal special Power 80 Accuracy 100% Cooldown 3.3s Range (px) 180 paralysis 20% Has a chance to burn, freeze, or paralyze the target. normal special 80
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Cerulean Cape 12–19 100
Seafoam Islands (Subsolo) 45–55 100