hitmonlee
fighting

#106 hitmonlee

Kicking Pocket Monster — When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Base stats

HP 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Profile

Height
1.5 m
Weight
49.8 kg
Capture rate
45 / 255
Growth
medium
Gender
100% ♂ / 0% ♀
Egg groups
humanshape
Base EXP
159

Evolution

hitmonlee

Does not evolve.

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Double Kick Double Kick fighting physical Power 30 Accuracy 100% Cooldown 2.4s Range (px) 90 Hits ×2 Hits twice in a single cast. fighting physical 30
1 Meditate Meditate psychic status Power Accuracy Cooldown 6.0s Range (px) 140 ATK +1 Raises the user’s Attack by one stage. psychic status
33 Rolling Kick Rolling Kick fighting physical Power 60 Accuracy 85% Cooldown 2.0s Range (px) 90 Flinch 30% Has a chance to make the target flinch. fighting physical 60
38 Jump Kick Jump Kick fighting physical Power 100 Accuracy 95% Cooldown 4.0s Range (px) 90 Cast 1.5s If the user misses, it takes half the damage it would have inflicted in recoil. fighting physical 100
43 Focus Energy Focus Energy normal status Power Accuracy Cooldown 7.0s Range (px) 140 Crit up Raises the user's critical-hit chance for 20 s. Casting it again stacks, up to 3 times. normal status
48 High Jump Kick High Jump Kick fighting physical Power 130 Accuracy 90% Cooldown 5.0s Range (px) 90 Cast 1.5s If the user misses, it takes half the damage it would have inflicted in recoil. fighting physical 130
53 Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Metronome Metronome normal status Power Accuracy Cooldown 4.0s Range (px) 140 Random move Randomly selects and uses any move in the game. normal status
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Victory Road (3º Andar) 60–70 100