Golpes
Todos os 164 golpes da 1ª geração — cada um deles funciona em combate. As etiquetas coloridas mostram a mecânica de cada golpe: mudanças de atributos (Growl, Swords Dance), condições (Sleep Powder, Thunder Wave), curas, dreno/recuo, multi-golpes, flinch, crítico alto, dano fixo, golpes carregados e efeitos únicos. Veja o guia Mecânicas de Batalha para saber como funcionam em tempo real.
| Golpe | Tipo | Classe | Poder | Precisão | Recarga | Alcance (px) | Área (px) | Efeito |
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special | 20 | 100% | 1.0s | 180 | — | Drain 50% Drains half the damage inflicted to heal the user. |
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special | 40 | 100% | 1.8s | 140 | 90 | SpD -1 Has a chance to lower the target’s Special Defense by one stage. |
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status | — | — | 9.0s | 140 | — | DEF +2 Raises the user’s Defense by two stages. |
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status | — | — | 9.0s | 140 | — | SPE +2 Raises the user’s Speed by two stages. |
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status | — | — | 9.0s | 140 | — | SpD +2 Raises the user’s Special Defense by two stages. |
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special | 65 | 100% | 2.6s | 180 | — | ATK -1 Has a chance to lower the target’s Attack by one stage. |
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physical | 15 | 85% | 1.4s | 140 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | — | 9.0s | 140 | — | DEF +2 Raises the user’s Defense by two stages. |
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physical | — | — | 6.0s | 140 | — | Bide Stores damage for 2 s, then strikes back for twice the total. |
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physical | 15 | 85% | 2.5s | 90 | — | trap 100% Roots the target for 4 s, damaging it the whole time. |
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physical | 60 | 100% | 2.4s | 90 | — | Flinch 30% Has a chance to make the target flinch. |
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special | 300 | 90% | 9.0s | 140 | 90 | freeze 10% Cast 2s Has a chance to freeze the target. |
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physical | 85 | 100% | 3.5s | 90 | — | paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. |
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physical | 65 | 85% | 2.2s | 90 | — | Flinch 10% Has a chance to make the target flinch. |
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physical | 50 | 90% | 3.7s | 140 | — | Hits ×2 Hits twice in a single cast. |
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special | 40 | 100% | 1.8s | 140 | 90 | SPE -1 Has a chance to lower the target’s Speed by one stage. |
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special | 65 | 100% | 2.6s | 180 | — | SPE -1 Has a chance to lower the target’s Speed by one stage. |
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physical | 35 | 85% | 2.6s | 90 | — | trap 100% Roots the target for 4 s, damaging it the whole time. |
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physical | 18 | 85% | 1.7s | 90 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | 100% | 11.0s | 140 | — | confusion Cast 1.5s Confuses the target. |
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special | 50 | 100% | 1.9s | 180 | — | confusion 10% Has a chance to confuse the target. |
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physical | 10 | 100% | 1.0s | 90 | — | SPE -1 Has a chance to lower the target’s Speed by one stage. |
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status | — | — | 15.0s | 140 | — | Conversion User’s type changes to the type of one of its moves at random. |
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physical | — | 100% | 5.0s | 140 | — | Counter Inflicts twice the damage the user received from the last physical hit it took. |
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physical | 100 | 90% | 4.1s | 90 | — | High crit Cast 1.5s Has an increased chance for a critical hit. |
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physical | 50 | 95% | 1.8s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | — | 6.0s | 140 | — | DEF +1 Raises user’s Defense by one stage. |
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physical | 80 | 100% | 4.5s | 180 | — | Tunnels to a distant foe and erupts beneath it, ending up right next to it. |
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status | — | 100% | 10.0s | 140 | — | disable Disable Locks the target's last used move for 4 s. |
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physical | 70 | 100% | 2.8s | 90 | — | confusion 20% Has a chance to confuse the target. |
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physical | 120 | 100% | 4.6s | 90 | — | Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. |
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physical | 30 | 100% | 2.4s | 90 | — | Hits ×2 Hits twice in a single cast. |
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physical | 15 | 85% | 1.4s | 90 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | — | 6.0s | 140 | — | EVA +1 Raises the user’s evasion by one stage. |
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special | — | 100% | 3.0s | 180 | — | Fixed dmg Inflicts 105 points of damage. |
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special | 100 | 100% | 4.9s | 180 | — | Drain 50% Cast 1.5s Vs sleepers Only works on sleeping Pocket Monster. Drains half the damage inflicted to heal the user. |
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physical | 80 | 100% | 3.3s | 90 | — | Inflicts regular damage with no additional effect. |
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physical | 260 | 100% | 9.0s | 140 | 90 | Cast 2s Inflicts regular damage and can hit Dig users. |
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physical | 100 | 75% | 3.0s | 140 | — | Cast 1.5s Inflicts regular damage with no additional effect. |
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special | 40 | 100% | 1.5s | 180 | — | burn 10% Has a chance to burn the target. |
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physical | 250 | 100% | 12.0s | 140 | 90 | Cast 1.5s User faints User faints. |
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special | 300 | 90% | 9.0s | 180 | — | burn 10% Cast 2s Has a chance to burn the target. |
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physical | 75 | 100% | 3.0s | 90 | — | burn 10% Has a chance to burn the target. |
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special | 35 | 85% | 2.6s | 180 | — | trap 100% Roots the target for 4 s, damaging it the whole time. |
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physical | — | 30% | 20.0s | 140 | — | Cast 2s OHKO Causes a one-hit KO. |
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special | 90 | 100% | 3.7s | 180 | — | burn 10% Has a chance to burn the target. |
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status | — | 100% | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. |
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physical | 90 | 95% | 3.5s | 90 | — | Cast 1.2s Soars out of reach for 1.2 s, then dives on the target and lands beside it. |
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status | — | — | 7.0s | 140 | — | Crit up Raises the user's critical-hit chance for 20 s. Casting it again stacks, up to 3 times. |
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physical | 15 | 85% | 1.4s | 90 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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physical | 18 | 80% | 1.6s | 90 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | 100% | 14.0s | 140 | — | paralysis Cast 1.5s Paralyzes the target. |
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status | — | 100% | 6.0s | 140 | 90 | ATK -1 Lowers the target’s Attack by one stage. |
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status | — | — | 6.0s | 140 | — | ATK +1 SpA +1 Raises the user’s Attack and Special Attack by one stage. |
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physical | — | 30% | 20.0s | 140 | — | OHKO Causes a one-hit KO. |
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special | 40 | 100% | 1.5s | 180 | — | Inflicts regular damage and can hit Pocket Monster in the air. |
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status | — | — | 6.0s | 140 | — | DEF +1 Raises the user’s Defense by one stage. |
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status | — | — | 15.0s | 140 | — | Reset stats Resets all Pocket Monster’s stats, accuracy, and evasion. |
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physical | 70 | 100% | 2.8s | 90 | — | Flinch 30% Has a chance to make the target flinch. |
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physical | 350 | 90% | 10.0s | 90 | — | Cast 2.5s If the user misses, it takes half the damage it would have inflicted in recoil. |
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physical | 65 | 100% | 2.6s | 90 | — | Inflicts regular damage with no additional effect. |
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physical | — | 30% | 20.0s | 140 | — | Cast 2s OHKO Causes a one-hit KO. |
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special | 110 | 80% | 3.6s | 180 | — | Cast 1.5s Inflicts regular damage with no additional effect. |
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special | 450 | 90% | 11.0s | 180 | — | Cast 3s An enormous blast. Needs a long time before it can be used again. |
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physical | 80 | 90% | 2.9s | 90 | — | Flinch 10% Has a chance to make the target flinch. |
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status | — | 60% | 13.0s | 140 | — | sleep Cast 1.5s Puts the target to sleep. |
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special | 90 | 100% | 3.7s | 180 | — | freeze 10% Has a chance to freeze the target. |
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physical | 75 | 100% | 3.0s | 90 | — | freeze 10% Has a chance to freeze the target. |
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physical | 100 | 95% | 4.0s | 90 | — | Cast 1.5s If the user misses, it takes half the damage it would have inflicted in recoil. |
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physical | 50 | 100% | 2.1s | 90 | — | High crit Has an increased chance for a critical hit. |
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status | — | 80% | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. |
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physical | 80 | 100% | 3.8s | 90 | — | Drain 50% Drains half the damage inflicted to heal the user. |
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status | — | 90% | 16.0s | 140 | — | leech seed Seeds the target, draining its HP to the user for 16 s. |
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status | — | 100% | 6.0s | 140 | 90 | DEF -1 Lowers the target’s Defense by one stage. |
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physical | 30 | 100% | 1.1s | 90 | — | paralysis 30% Has a chance to paralyze the target. |
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status | — | — | 22.0s | 140 | — | Halves special Halves incoming special damage for 20 s. |
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status | — | 75% | 13.0s | 140 | — | sleep Cast 1.5s Puts the target to sleep. |
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physical | 50 | 90% | 1.7s | 90 | — | Flinch 30% Has a 30% chance to make the target flinch. |
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status | — | — | 6.0s | 140 | — | ATK +1 Raises the user’s Attack by one stage. |
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special | 40 | 100% | 1.8s | 180 | — | Drain 50% Drains half the damage inflicted to heal the user. |
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physical | 120 | 75% | 3.7s | 90 | — | Cast 1.5s Inflicts regular damage with no additional effect. |
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physical | 80 | 85% | 2.7s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | — | 4.0s | 140 | — | Random move Randomly selects and uses any move in the game. |
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status | — | — | 0.0s | 140 | — | Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. |
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status | — | — | 9.0s | 140 | — | EVA +2 Raises the user's evasion by two stages — but while it holds, crushing moves hit it without fail, for double damage. |
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status | — | — | 4.0s | 140 | — | Mirror Uses the target’s last used move. |
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status | — | — | 22.0s | 140 | — | Blocks debuffs Blocks stat drops from enemy moves for 20 s. |
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special | — | 100% | 4.5s | 180 | — | Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. |
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physical | 40 | 100% | 1.5s | 140 | — | Bonus gold per hit Each hit that lands earns bonus Gold when the foe is defeated, scaling with the foe's level (up to 2 hits per foe). |
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physical | 35 | 100% | 1.3s | 90 | — | Inflicts regular damage with no additional effect. |
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special | 120 | 100% | 5.1s | 180 | — | Cast 1.5s Self-confuse Hits hard; 20% chance to leave the user confused. |
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physical | 25 | 95% | 2.9s | 140 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | 90% | 16.0s | 140 | 90 | poison Poisons the target. |
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status | — | 75% | 16.0s | 140 | — | poison Poisons the target. |
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physical | 15 | 100% | 1.0s | 140 | — | poison 30% Has a chance to poison the target. |
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physical | 40 | 100% | 1.5s | 90 | — | Inflicts regular damage with no additional effect. |
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special | 65 | 100% | 2.6s | 180 | — | confusion 10% Has a chance to confuse the target. |
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special | 90 | 100% | 3.7s | 180 | — | SpD -1 Has a chance to lower the target’s Special Defense by one stage. |
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special | — | 100% | 4.5s | 180 | — | Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. |
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physical | 40 | 100% | 1.5s | 90 | — | Inflicts regular damage with no additional effect. |
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physical | 20 | 100% | 7.0s | 90 | — | Rage For 8 s, the user's Attack rises by one stage each time it is hit. |
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physical | 55 | 95% | 2.6s | 140 | 90 | High crit Has an increased chance for a critical hit. |
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special | 80 | 100% | 3.7s | 140 | 90 | High crit Cast 1.2s Charges for 1.2 s, then strikes. |
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status | — | — | 20.0s | 140 | — | Heal 50% Channel 2s Restores 17% of the user's max HP over 2 s, healing as it goes. Being interrupted keeps only the HP already restored. |
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status | — | — | 22.0s | 140 | — | Halves physical Halves incoming physical damage for 20 s. |
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status | — | — | 25.0s | 140 | — | Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. |
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status | — | — | 10.0s | 140 | 200 | fear Terrifies everything around the target for 3.5 s — they flee in panic, cannot act, and lose interest in the user. |
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physical | 75 | 90% | 3.2s | 180 | 90 | Flinch 30% Has a chance to make the target flinch. |
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physical | 50 | 90% | 1.7s | 180 | — | Inflicts regular damage with no additional effect. |
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physical | 60 | 85% | 2.0s | 90 | — | Flinch 30% Has a chance to make the target flinch. |
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status | — | 100% | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. |
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physical | 40 | 100% | 1.5s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | 85% | 9.0s | 140 | — | DEF -2 Lowers the target’s Defense by two stages. |
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physical | — | 100% | 4.5s | 140 | — | Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. |
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physical | 200 | 100% | 12.0s | 140 | 90 | Cast 1.5s User faints User faints. |
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status | — | — | 6.0s | 140 | — | ATK +1 Raises the user’s Attack by one stage. |
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status | — | 55% | 13.0s | 140 | — | sleep Cast 1.5s Puts the target to sleep. |
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physical | 130 | 100% | 5.0s | 90 | — | Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. |
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physical | 355 | 90% | 10.0s | 90 | — | Flinch 30% High crit Cast 2.5s Charges for 2.5 s, then strikes. May make the target flinch. |
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physical | 80 | 75% | 2.4s | 90 | — | Inflicts regular damage with no additional effect. |
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physical | 70 | 100% | 3.1s | 90 | — | High crit Has an increased chance for a critical hit. |
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status | — | 75% | 13.0s | 140 | — | sleep Cast 1.5s Puts the target to sleep. |
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special | 65 | 100% | 2.6s | 180 | — | poison 30% Has a chance to poison the target. |
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special | 30 | 70% | 1.0s | 180 | — | poison 40% Has a chance to poison the target. |
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status | — | 100% | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. |
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status | — | — | 20.0s | 140 | — | Heal 50% Cast 2s Heals the user by half its max HP. |
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special | 355 | 100% | 11.0s | 180 | — | Cast 3s Charges for 3 s, then strikes. |
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special | — | 90% | 2.0s | 180 | — | Fixed dmg Inflicts 55 points of damage. |
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physical | 20 | 100% | 2.4s | 140 | — | Hits 2–5 Hits 2-5 times in a single cast. |
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status | — | — | 3.0s | 140 | — | No effect Does nothing. |
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status | — | 100% | 15.0s | 140 | — | sleep Cast 1.5s Puts the target to sleep. |
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physical | 65 | 100% | 2.6s | 90 | — | Flinch 30% Has a chance to make the target flinch. Hits a Minimized target without fail, for double damage. |
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physical | 80 | 100% | 3.3s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | 95% | 9.0s | 140 | 90 | SPE -2 Lowers the target’s Speed by two stages. |
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status | — | 75% | 14.0s | 140 | — | paralysis Cast 1.5s Paralyzes the target. |
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physical | 80 | 80% | 2.3s | 90 | — | Recoil 25% User receives 1/4 the damage it inflicts in recoil. |
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status | — | — | 18.0s | 140 | — | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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physical | — | 90% | 8.0s | 140 | — | Fixed dmg Inflicts damage equal to half the target’s HP. |
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status | — | 55% | 11.0s | 140 | — | confusion Cast 1.5s Confuses the target. |
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special | 90 | 100% | 4.4s | 140 | 90 | Inflicts regular damage and can hit Dive users. |
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special | 60 | — | 2.8s | 140 | 90 | Never misses. |
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status | — | — | 9.0s | 140 | — | ATK +2 Raises the user’s Attack by two stages. |
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physical | 40 | 100% | 1.5s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | 100% | 6.0s | 140 | 90 | DEF -1 Lowers the target’s Defense by one stage. |
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physical | 90 | 85% | 2.8s | 90 | — | Recoil 25% User receives 1/4 the damage it inflicts in recoil. |
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status | — | — | 20.0s | 140 | — | Mark & recall Leaves a mark. Cast again to blink back to it and shake off pursuit; the cooldown starts on the return. |
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physical | 120 | 100% | 5.1s | 90 | — | Cast 1.5s Self-confuse Hits hard; 20% chance to leave the user confused. |
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special | 300 | 90% | 9.0s | 180 | — | paralysis 30% Cast 2s Has a chance to paralyze the target. |
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physical | 75 | 100% | 3.0s | 90 | — | paralysis 10% Has a chance to paralyze the target. |
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special | 40 | 100% | 1.5s | 180 | — | paralysis 10% Has a chance to paralyze the target. |
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status | — | 90% | 14.0s | 140 | — | paralysis Cast 1.5s Paralyzes the target. |
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special | 90 | 100% | 3.7s | 180 | — | paralysis 10% Has a chance to paralyze the target. |
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status | — | 90% | 18.0s | 140 | — | poison Poisons the target, draining its HP for 16 s. |
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status | — | — | 25.0s | 140 | — | Transform Copies the target’s form, stats and moves — the copied moves are ready at once. Lasts until this Pocket Monster switches out or faints, and fails against a target that knows no moves. |
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special | 80 | 100% | 3.3s | 180 | — | paralysis 20% Has a chance to burn, freeze, or paralyze the target. |
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physical | 25 | 100% | 1.9s | 90 | — | poison 20% Hits ×2 Hits twice in a single cast. May poison the target. |
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physical | 55 | 100% | 2.1s | 90 | — | Inflicts regular damage with no additional effect. |
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physical | 45 | 100% | 1.7s | 90 | — | Inflicts regular damage with no additional effect. |
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special | 40 | 100% | 1.5s | 180 | — | Inflicts regular damage with no additional effect. |
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physical | 80 | 100% | 3.3s | 90 | — | Flinch 20% Has a chance to make the target flinch. |
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status | — | — | 10.0s | 180 | — | fear Terrifies one distant foe for 3.5 s — it flees in panic, cannot act, and loses interest in the user. |
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physical | 60 | 100% | 2.4s | 90 | — | Inflicts regular damage with no additional effect. |
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status | — | — | 6.0s | 140 | — | DEF +1 Raises the user’s Defense by one stage. |
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physical | 15 | 90% | 2.5s | 90 | — | trap 100% Roots the target for 4 s, damaging it the whole time. |














