Movimientos
Los 164 movimientos de 1.ª generación — todos funcionan en combate. Las etiquetas de colores muestran la mecánica de cada movimiento: cambios de estadísticas (Growl, Swords Dance), estados (Sleep Powder, Thunder Wave), curaciones, drenaje/retroceso, multigolpes, flinch, crítico alto, daño fijo, cargas y efectos únicos. Consulta la guía Mecánicas de Batalla para ver cómo funcionan en tiempo real.
| Movimiento | Tipo | Clase | Poder | Precisión | PP | Recarga | Alcance (px) | Área (px) | Efecto |
|---|---|---|---|---|---|---|---|---|---|
|
|
special | 20 | 100% | 25 | 1.0s | 180 | — | Drain 50% Drains half the damage inflicted to heal the user. | |
|
|
special | 40 | 100% | 30 | 1.8s | 140 | 90 | SpD -1 Has a chance to lower the target’s Special Defense by one stage. | |
|
|
status | — | — | 20 | 9.0s | 140 | — | DEF +2 Raises the user’s Defense by two stages. | |
|
|
status | — | — | 30 | 9.0s | 140 | — | SPE +2 Raises the user’s Speed by two stages. | |
|
|
status | — | — | 20 | 9.0s | 140 | — | SpD +2 Raises the user’s Special Defense by two stages. | |
|
|
special | 65 | 100% | 20 | 2.6s | 180 | — | ATK -1 Has a chance to lower the target’s Attack by one stage. | |
|
|
physical | 15 | 85% | 20 | 1.7s | 140 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
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status | — | — | 20 | 9.0s | 140 | — | DEF +2 Raises the user’s Defense by two stages. | |
|
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physical | — | — | 10 | 6.0s | 140 | — | Bide User waits for two turns, then hits back for twice the damage it took. | |
|
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physical | 15 | 85% | 20 | 2.5s | 90 | — | trap 100% Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
|
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physical | 60 | 100% | 25 | 2.4s | 90 | — | Flinch 30% Has a chance to make the target flinch. | |
|
|
special | 110 | 70% | 5 | 5.4s | 140 | 90 | freeze 10% Has a chance to freeze the target. | |
|
|
physical | 85 | 100% | 15 | 3.5s | 90 | — | paralysis 30% Has a chance to paralyze the target. | |
|
|
physical | 65 | 85% | 20 | 2.6s | 90 | — | Flinch 10% Has a chance to make the target flinch. | |
|
|
physical | 50 | 90% | 10 | 4.2s | 140 | — | Hits ×2 Hits twice in one turn. | |
|
|
special | 40 | 100% | 30 | 1.8s | 140 | 90 | SPE -1 Has a chance to lower the target’s Speed by one stage. | |
|
|
special | 65 | 100% | 20 | 2.6s | 180 | — | SPE -1 Has a chance to lower the target’s Speed by one stage. | |
|
|
physical | 35 | 85% | 15 | 2.8s | 90 | — | trap 100% Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
|
|
physical | 18 | 85% | 15 | 2.1s | 90 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
|
status | — | 100% | 10 | 11.0s | 140 | — | confusion Confuses the target. | |
|
|
special | 50 | 100% | 25 | 1.9s | 180 | — | confusion 10% Has a chance to confuse the target. | |
|
|
physical | 10 | 100% | 35 | 1.0s | 90 | — | SPE -1 Has a chance to lower the target’s Speed by one stage. | |
|
|
status | — | — | 30 | 15.0s | 140 | — | Conversion User’s type changes to the type of one of its moves at random. | |
|
|
physical | — | 100% | 20 | 5.0s | 140 | — | Counter Inflicts twice the damage the user received from the last physical hit it took. | |
|
|
physical | 100 | 90% | 10 | 4.6s | 90 | — | High crit Has an increased chance for a critical hit. | |
|
|
physical | 50 | 95% | 30 | 1.9s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | — | 40 | 6.0s | 140 | — | DEF +1 Raises user’s Defense by one stage. | |
|
|
physical | 80 | 100% | 10 | 3.3s | 90 | — | Charge 1.2s User digs underground, dodging all attacks, and hits next turn. | |
|
|
status | — | 100% | 20 | 10.0s | 140 | — | disable Disable Disables the target’s last used move for 1-8 turns. | |
|
|
physical | 70 | 100% | 10 | 2.8s | 90 | — | confusion 20% Has a chance to confuse the target. | |
|
|
physical | 120 | 100% | 15 | 4.6s | 90 | — | Recoil 33% User receives 1/3 the damage inflicted in recoil. | |
|
|
physical | 30 | 100% | 30 | 2.4s | 90 | — | Hits ×2 Hits twice in one turn. | |
|
|
physical | 15 | 85% | 10 | 1.7s | 90 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
|
status | — | — | 15 | 6.0s | 140 | — | EVA +1 Raises the user’s evasion by one stage. | |
|
|
special | — | 100% | 10 | 3.0s | 180 | — | Fixed dmg Inflicts 105 points of damage. | |
|
|
special | 100 | 100% | 15 | 4.9s | 180 | — | Drain 50% Vs sleepers Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
|
|
physical | 80 | 100% | 20 | 3.3s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | 100 | 100% | 10 | 4.9s | 140 | 90 | Inflicts regular damage and can hit Dig users. | |
|
|
physical | 100 | 75% | 10 | 4.2s | 140 | — | Inflicts regular damage with no additional effect. | |
|
|
special | 40 | 100% | 25 | 1.5s | 180 | — | burn 10% Has a chance to burn the target. | |
|
|
physical | 250 | 100% | 5 | 12.0s | 140 | 90 | User faints User faints. | |
|
|
special | 110 | 85% | 5 | 4.7s | 180 | — | burn 10% Has a chance to burn the target. | |
|
|
physical | 75 | 100% | 15 | 3.0s | 90 | — | burn 10% Has a chance to burn the target. | |
|
|
special | 35 | 85% | 15 | 2.8s | 180 | — | trap 100% Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
|
|
physical | — | 30% | 5 | 20.0s | 140 | — | OHKO Causes a one-hit KO. | |
|
|
special | 90 | 100% | 15 | 3.7s | 180 | — | burn 10% Has a chance to burn the target. | |
|
|
status | — | 100% | 20 | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. | |
|
|
physical | 90 | 95% | 15 | 3.7s | 90 | — | Charge 1.2s User flies high into the air, dodging all attacks, and hits next turn. | |
|
|
status | — | — | 30 | 22.0s | 140 | — | Crit up Increases the user’s chance to score a critical hit. | |
|
|
physical | 15 | 85% | 20 | 1.7s | 90 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
|
physical | 18 | 80% | 15 | 2.1s | 90 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
|
status | — | 100% | 30 | 14.0s | 140 | — | paralysis Paralyzes the target. | |
|
|
status | — | 100% | 40 | 6.0s | 140 | 90 | ATK -1 Lowers the target’s Attack by one stage. | |
|
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status | — | — | 20 | 6.0s | 140 | — | ATK +1 SpA +1 Raises the user’s Attack and Special Attack by one stage. | |
|
|
physical | — | 30% | 5 | 20.0s | 140 | — | OHKO Causes a one-hit KO. | |
|
|
special | 40 | 100% | 35 | 1.5s | 180 | — | Inflicts regular damage and can hit Pokémon in the air. | |
|
|
status | — | — | 30 | 6.0s | 140 | — | DEF +1 Raises the user’s Defense by one stage. | |
|
|
status | — | — | 30 | 15.0s | 140 | — | Reset stats Resets all Pokémon’s stats, accuracy, and evasion. | |
|
|
physical | 70 | 100% | 15 | 2.8s | 90 | — | Flinch 30% Has a chance to make the target flinch. | |
|
|
physical | 130 | 90% | 10 | 5.6s | 90 | — | If the user misses, it takes half the damage it would have inflicted in recoil. | |
|
|
physical | 65 | 100% | 25 | 2.6s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | — | 30% | 5 | 20.0s | 140 | — | OHKO Causes a one-hit KO. | |
|
|
special | 110 | 80% | 5 | 4.7s | 180 | — | Inflicts regular damage with no additional effect. | |
|
|
special | 150 | 90% | 5 | 6.6s | 180 | — | User foregoes its next turn to recharge. | |
|
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physical | 80 | 90% | 15 | 3.3s | 90 | — | Flinch 10% Has a chance to make the target flinch. | |
|
|
status | — | 60% | 20 | 13.0s | 140 | — | sleep Puts the target to sleep. | |
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|
special | 90 | 100% | 10 | 3.7s | 180 | — | freeze 10% Has a chance to freeze the target. | |
|
|
physical | 75 | 100% | 15 | 3.0s | 90 | — | freeze 10% Has a chance to freeze the target. | |
|
|
physical | 100 | 95% | 10 | 4.2s | 90 | — | If the user misses, it takes half the damage it would have inflicted in recoil. | |
|
|
physical | 50 | 100% | 25 | 2.1s | 90 | — | High crit Has an increased chance for a critical hit. | |
|
|
status | — | 80% | 15 | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. | |
|
|
physical | 80 | 100% | 10 | 3.8s | 90 | — | Drain 50% Drains half the damage inflicted to heal the user. | |
|
|
status | — | 90% | 10 | 16.0s | 140 | — | leech seed Seeds the target, stealing HP from it every turn. | |
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|
status | — | 100% | 30 | 6.0s | 140 | 90 | DEF -1 Lowers the target’s Defense by one stage. | |
|
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physical | 30 | 100% | 30 | 1.1s | 90 | — | paralysis 30% Has a chance to paralyze the target. | |
|
|
status | — | — | 30 | 22.0s | 140 | — | Halves special Reduces damage from special attacks by 50% for five turns. | |
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status | — | 75% | 10 | 13.0s | 140 | — | sleep Puts the target to sleep. | |
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physical | 50 | 90% | 20 | 1.9s | 90 | — | Flinch 30% Has a 30% chance to make the target flinch. | |
|
|
status | — | — | 40 | 6.0s | 140 | — | ATK +1 Raises the user’s Attack by one stage. | |
|
|
special | 40 | 100% | 15 | 1.8s | 180 | — | Drain 50% Drains half the damage inflicted to heal the user. | |
|
|
physical | 120 | 75% | 5 | 5.1s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | 80 | 85% | 20 | 3.3s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | — | 10 | 4.0s | 140 | — | Random move Randomly selects and uses any move in the game. | |
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status | — | — | 10 | 15.0s | 140 | — | Mimic Copies the target’s last used move. | |
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status | — | — | 10 | 9.0s | 140 | — | EVA +2 Raises the user’s evasion by two stages. | |
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status | — | — | 20 | 4.0s | 140 | — | Mirror Uses the target’s last used move. | |
|
|
status | — | — | 30 | 22.0s | 140 | — | Blocks debuffs Protects the user’s stats from being changed by enemy moves. | |
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|
special | — | 100% | 15 | 4.5s | 180 | — | Fixed dmg Inflicts damage equal to 2.65× the user’s level. | |
|
|
physical | 40 | 100% | 20 | 1.5s | 140 | — | Bonus gold Scatters money on the ground worth five times the user’s level. | |
|
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physical | 35 | 100% | 35 | 1.3s | 90 | — | Inflicts regular damage with no additional effect. | |
|
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special | 120 | 100% | 10 | 5.1s | 180 | — | Self-confuse Hits every turn for 2-3 turns, then confuses the user. | |
|
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physical | 25 | 95% | 20 | 3.0s | 140 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
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status | — | 90% | 40 | 16.0s | 140 | 90 | poison Poisons the target. | |
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status | — | 75% | 35 | 16.0s | 140 | — | poison Poisons the target. | |
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physical | 15 | 100% | 35 | 1.0s | 140 | — | poison 30% Has a chance to poison the target. | |
|
|
physical | 40 | 100% | 35 | 1.5s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
special | 65 | 100% | 20 | 2.6s | 180 | — | confusion 10% Has a chance to confuse the target. | |
|
|
special | 90 | 100% | 10 | 3.7s | 180 | — | SpD -1 Has a chance to lower the target’s Special Defense by one stage. | |
|
|
special | — | 100% | 15 | 4.5s | 180 | — | Fixed dmg Inflicts damage between 1.3× and 4× the user’s level. | |
|
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physical | 40 | 100% | 30 | 1.5s | 90 | — | Inflicts regular damage with no additional effect. | |
|
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physical | 20 | 100% | 20 | 1.0s | 90 | — | Rage If the user is hit after using this move, its Attack rises by one stage. | |
|
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physical | 55 | 95% | 25 | 2.7s | 140 | 90 | High crit Has an increased chance for a critical hit. | |
|
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special | 80 | 100% | 10 | 3.7s | 140 | 90 | High crit Charge 1.2s Requires a turn to charge before attacking. | |
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status | — | — | 5 | 20.0s | 140 | — | Heal 50% Heals the user by half its max HP. | |
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status | — | — | 20 | 22.0s | 140 | — | Halves physical Reduces damage from physical attacks by half. | |
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status | — | — | 5 | 25.0s | 140 | — | Full heal + sleep User sleeps for two turns, completely healing itself. | |
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status | — | — | 20 | 10.0s | 140 | — | Scares wild Immediately ends wild battles. Forces trainers to switch Pokémon. | |
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physical | 75 | 90% | 10 | 3.5s | 140 | 90 | Flinch 30% Has a chance to make the target flinch. | |
|
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physical | 50 | 90% | 15 | 1.9s | 140 | — | Inflicts regular damage with no additional effect. | |
|
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physical | 60 | 85% | 15 | 2.4s | 90 | — | Flinch 30% Has a chance to make the target flinch. | |
|
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status | — | 100% | 15 | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. | |
|
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physical | 40 | 100% | 35 | 1.5s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | 85% | 40 | 9.0s | 140 | — | DEF -2 Lowers the target’s Defense by two stages. | |
|
|
physical | — | 100% | 20 | 4.5s | 140 | — | Fixed dmg Inflicts damage equal to 2.65× the user’s level. | |
|
|
physical | 200 | 100% | 5 | 12.0s | 140 | 90 | User faints User faints. | |
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status | — | — | 30 | 6.0s | 140 | — | ATK +1 Raises the user’s Attack by one stage. | |
|
|
status | — | 55% | 15 | 13.0s | 140 | — | sleep Puts the target to sleep. | |
|
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physical | 130 | 100% | 10 | 5.0s | 90 | — | Charge 1.2s Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
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physical | 140 | 90% | 5 | 5.9s | 90 | — | Flinch 30% High crit Charge 1.5s User charges for one turn before attacking. Has a chance to make the target flinch. | |
|
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physical | 80 | 75% | 20 | 3.3s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | 70 | 100% | 20 | 3.1s | 90 | — | High crit Has an increased chance for a critical hit. | |
|
|
status | — | 75% | 15 | 13.0s | 140 | — | sleep Puts the target to sleep. | |
|
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special | 65 | 100% | 20 | 2.6s | 180 | — | poison 30% Has a chance to poison the target. | |
|
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special | 30 | 70% | 20 | 1.1s | 180 | — | poison 40% Has a chance to poison the target. | |
|
|
status | — | 100% | 20 | 6.0s | 140 | — | ACC -1 Lowers the target’s accuracy by one stage. | |
|
|
status | — | — | 5 | 20.0s | 140 | — | Heal 50% Heals the user by half its max HP. | |
|
|
special | 120 | 100% | 10 | 4.6s | 180 | — | Charge 1.5s Requires a turn to charge before attacking. | |
|
|
special | — | 90% | 20 | 2.0s | 180 | — | Fixed dmg Inflicts 55 points of damage. | |
|
|
physical | 20 | 100% | 15 | 2.4s | 140 | — | Hits 2–5 Hits 2-5 times in one turn. | |
|
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status | — | — | 40 | 3.0s | 140 | — | No effect Does nothing. | |
|
|
status | — | 100% | 15 | 15.0s | 140 | — | sleep Puts the target to sleep. | |
|
|
physical | 65 | 100% | 20 | 2.6s | 90 | — | Flinch 30% Has a chance to make the target flinch. | |
|
|
physical | 80 | 100% | 15 | 3.3s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | 95% | 40 | 9.0s | 140 | 90 | SPE -2 Lowers the target’s Speed by two stages. | |
|
|
status | — | 75% | 30 | 14.0s | 140 | — | paralysis Paralyzes the target. | |
|
|
physical | 80 | 80% | 20 | 2.9s | 90 | — | Recoil 25% User receives 1/4 the damage it inflicts in recoil. | |
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status | — | — | 10 | 18.0s | 140 | — | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
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physical | — | 90% | 10 | 8.0s | 140 | — | Fixed dmg Inflicts damage equal to half the target’s HP. | |
|
|
status | — | 55% | 20 | 11.0s | 140 | — | confusion Confuses the target. | |
|
|
special | 90 | 100% | 15 | 4.4s | 140 | 90 | Inflicts regular damage and can hit Dive users. | |
|
|
special | 60 | — | 20 | 2.8s | 140 | 90 | Never misses. | |
|
|
status | — | — | 20 | 9.0s | 140 | — | ATK +2 Raises the user’s Attack by two stages. | |
|
|
physical | 40 | 100% | 35 | 1.5s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | 100% | 30 | 6.0s | 140 | 90 | DEF -1 Lowers the target’s Defense by one stage. | |
|
|
physical | 90 | 85% | 20 | 3.3s | 90 | — | Recoil 25% User receives 1/4 the damage it inflicts in recoil. | |
|
|
status | — | — | 20 | 10.0s | 140 | — | Flee Immediately ends wild battles. No effect otherwise. | |
|
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physical | 120 | 100% | 10 | 5.1s | 90 | — | Self-confuse Hits every turn for 2-3 turns, then confuses the user. | |
|
|
special | 110 | 70% | 10 | 4.7s | 180 | — | paralysis 30% Has a chance to paralyze the target. | |
|
|
physical | 75 | 100% | 15 | 3.0s | 90 | — | paralysis 10% Has a chance to paralyze the target. | |
|
|
special | 40 | 100% | 30 | 1.5s | 180 | — | paralysis 10% Has a chance to paralyze the target. | |
|
|
status | — | 90% | 20 | 14.0s | 140 | — | paralysis Paralyzes the target. | |
|
|
special | 90 | 100% | 15 | 3.7s | 180 | — | paralysis 10% Has a chance to paralyze the target. | |
|
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status | — | 90% | 10 | 18.0s | 140 | — | poison Badly poisons the target, inflicting more damage every turn. | |
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status | — | — | 10 | 25.0s | 140 | — | Transform User becomes a copy of the target until it leaves battle. | |
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special | 80 | 100% | 10 | 3.3s | 180 | — | paralysis 20% Has a chance to burn, freeze, or paralyze the target. | |
|
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physical | 25 | 100% | 20 | 1.9s | 90 | — | poison 20% Hits ×2 Hits twice in the same turn. Has a chance to poison the target. | |
|
|
physical | 55 | 100% | 30 | 2.1s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | 45 | 100% | 25 | 1.7s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
special | 40 | 100% | 25 | 1.5s | 180 | — | Inflicts regular damage with no additional effect. | |
|
|
physical | 80 | 100% | 15 | 3.3s | 90 | — | Flinch 20% Has a chance to make the target flinch. | |
|
|
status | — | — | 20 | 10.0s | 140 | — | Scares wild Immediately ends wild battles. Forces trainers to switch Pokémon. | |
|
|
physical | 60 | 100% | 35 | 2.4s | 90 | — | Inflicts regular damage with no additional effect. | |
|
|
status | — | — | 40 | 6.0s | 140 | — | DEF +1 Raises the user’s Defense by one stage. | |
|
|
physical | 15 | 90% | 20 | 2.5s | 90 | — | trap 100% Prevents the target from fleeing and inflicts damage for 2-5 turns. |