Poké Ball
A device for catching wild Pocket Monster.
Properties
- Buy
- 180
- Sell
- —
- Stack
- ×9999
- Consumable
- Yes
- Usable while farming
- Yes
- Tradeable
- Yes
- Cooldown
- 2.6s (ball)
Effect
Catch rate ×0.65
Chance of catching
You only throw once a wild is beaten, so the odds come down to its capture rate and the ball. Every throw is a roll, and a miss spends the ball.
| Target | Chance | With a type medal |
|---|---|---|
| Common pocket monster (capture rate 255) | 20.7% | 41.4% |
| Most species (capture rate 45) | 1.9% | 3.8% |
| The toughest you can meet (capture rate 25) | 1.1% | 2.1% |
A shiny is far harder — its chance is cut to a twentieth of these. Catching while you are away is slightly worse, since the idle farm leaves a wild a little healthier. Only the Master Ball ignores all of it.
How to obtain
Shops
- 🛒 Poké Mart — 180 Gold
Zone drops
Rolled on top of the material drop each time a wild is defeated in that zone. The chance shown is per defeat, and it is the same whether you are watching or idling — an idle hunt rolls exactly the same table. An idle hunt simply gets through fewer defeats, because it stops when your party is down.
Rewards
- Starter kit (new character) — ×15
- A friend you referred reaches level 20 — ×20
- Daily gift, from trainer level 1 — ×3
- reward.quest — ×10
🔁 Tradeable — you can also buy this from other players on the exchange.