🌊 The Tide-Caller
Water does not carry a trainer it has not decided to trust. Oak means to find out whether it trusts you.
Keys shown are the defaults — you can rebind any of them in the game's Keybinds settings.
Step 1 💧 The Shallows
Five hundred water types, caught rather than fought.
Objectives
- Catch Water-type Pocket Monster ×500
Rewards
- 10,000 Gold
Given by: Professor Oak
Step 2 ⛵ The Crossing
A long season on Sea Route 19, and fifteen hundred lessons in how water fights back.
Objectives
- Hunt on Sea Route 19 300 min
- Defeat Water-type Pocket Monster ×1,500
Rewards
- 14,000 Gold
Given by: Professor Oak
Step 3 🌀 Deep Water
The Indigo lake, and fifty specimens good enough to be worth the trip.
Objectives
- Hunt at the Indigo Plateau central lake 300 min
- Catch Pocket Monster of potent quality or better ×50
Rewards
- 18,000 Gold
Given by: Professor Oak
Step 4 💰 The Ledger
Twenty descents into the Clone Lab, and half a million Gold held rather than spent.
Objectives
- Clear the Clone Lab ×20
- Hold 500,000 Gold at once ×500,000
Rewards
- 25,000 Gold
Given by: Professor Oak
Step 5 📀 The Tide-Caller's Song
Twenty-five Lapras, ten thousand opponents, and a trainer the water has decided about.
Objectives
- Catch Lapras at the Indigo lake ×25
- Defeat wild Pocket Monster ×10,000
Rewards
-
HM03 — Surf
- 60,000 Gold
Given by: Professor Oak