Quests / The Tide-Caller

🌊 The Tide-Caller

Water does not carry a trainer it has not decided to trust. Oak means to find out whether it trusts you.

5 steps In order, one step at a time
Unlocks after Finish SpelunkerTrainer level 100Finish the line Overgrowth

Keys shown are the defaults — you can rebind any of them in the game's Keybinds settings.

Step 1 💧 The Shallows

Story

Five hundred water types, caught rather than fought.

Objectives

  • Catch Water-type Pocket Monster ×500

Rewards

  • 10,000 Gold

Given by: Professor Oak

Step 2 ⛵ The Crossing

Story After The Shallows

A long season on Sea Route 19, and fifteen hundred lessons in how water fights back.

Objectives

  • Hunt on Sea Route 19 300 min
  • Defeat Water-type Pocket Monster ×1,500

Rewards

  • 14,000 Gold

Given by: Professor Oak

Step 3 🌀 Deep Water

Story After The Crossing

The Indigo lake, and fifty specimens good enough to be worth the trip.

Objectives

  • Hunt at the Indigo Plateau central lake 300 min
  • Catch Pocket Monster of potent quality or better ×50

Rewards

  • 18,000 Gold

Given by: Professor Oak

Step 4 💰 The Ledger

Story After Deep Water

Twenty descents into the Clone Lab, and half a million Gold held rather than spent.

Objectives

  • Clear the Clone Lab ×20
  • Hold 500,000 Gold at once ×500,000

Rewards

  • 25,000 Gold

Given by: Professor Oak

Step 5 📀 The Tide-Caller's Song

Story After The Ledger

Twenty-five Lapras, ten thousand opponents, and a trainer the water has decided about.

Objectives

  • Catch Lapras at the Indigo lake ×25
  • Defeat wild Pocket Monster ×10,000

Rewards

Given by: Professor Oak