growlithe
fire

#058 growlithe

Puppy Pocket Monster — Very protective of its territory. It will bark and bite to repel intruders from its space.

Base stats

HP 55
Attack 70
Defense 45
Sp. Atk 70
Sp. Def 50
Speed 60
Total 350

Profile

Height
0.7 m
Weight
19.0 kg
Capture rate
190 / 255
Growth
slow
Gender
75% ♂ / 25% ♀
Egg groups
ground
Base EXP
70

Evolution

growlithe arcanine (Lv 20 · Fire Stone)

How hard is it to catch

Its capture rate of 190 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 12.0% 24.1% 1,497
Great Ball (×1.5) 27.8% 55.5% 1,945
Ultra Ball (×2.0) 37.0% 74.0% 2,918

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Bite Bite normal physical Power 60 Accuracy 100% Cooldown 2.4s Range (px) 90 Flinch 30% Has a chance to make the target flinch. normal physical 60
1 Roar Roar normal status Power Accuracy Cooldown 10.0s Range (px) 140 Scares wild Scares a wild foe off — the encounter ends with no reward. Fails in a duel. normal status
18 Ember Ember fire special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 burn 10% Has a chance to burn the target. fire special 40
23 Leer Leer normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
30 Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
39 Agility Agility psychic status Power Accuracy Cooldown 9.0s Range (px) 140 SPE +2 Raises the user’s Speed by two stages. psychic status
50 Flamethrower Flamethrower fire special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 burn 10% Has a chance to burn the target. fire special 90

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Dig Dig ground physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Cast 1.2s Burrows underground for 1.2 s, untouchable, then strikes from below. ground physical 80
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Dragon Rage Dragon Rage dragon special Power Accuracy 100% Cooldown 3.0s Range (px) 180 Fixed dmg Inflicts 105 points of damage. dragon special
Fire Blast Fire Blast fire special Power 110 Accuracy 85% Cooldown 3.9s Range (px) 180 burn 10% Cast 1.5s Has a chance to burn the target. fire special 110
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Rota 3 8–15 100