aerodactyl
rock flying

#142 aerodactyl

Fossil Pocket Monster — A ferocious, pre­ historic POCKET MONSTER that goes for the enemy's throat with its serrated saw-like fangs.

Base stats

HP 80
Attack 105
Defense 65
Sp. Atk 60
Sp. Def 75
Speed 130
Total 515

Profile

Height
1.8 m
Weight
59.0 kg
Capture rate
45 / 255
Growth
slow
Gender
88% ♂ / 13% ♀
Egg groups
flying
Base EXP
180

Evolution

aerodactyl

Does not evolve.

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Agility Agility psychic status Power Accuracy Cooldown 9.0s Range (px) 140 SPE +2 Raises the user’s Speed by two stages. psychic status
1 Wing Attack Wing Attack flying physical Power 60 Accuracy 100% Cooldown 2.4s Range (px) 90 Inflicts regular damage with no additional effect. flying physical 60
33 Supersonic Supersonic normal status Power Accuracy 55% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. normal status
38 Bite Bite normal physical Power 60 Accuracy 100% Cooldown 2.4s Range (px) 90 Flinch 30% Has a chance to make the target flinch. normal physical 60
45 Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
54 Hyper Beam Hyper Beam normal special Power 450 Accuracy 90% Cooldown 11.0s Range (px) 180 Cast 3s An enormous blast. Needs a long time before it can be used again. normal special 450

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Dragon Rage Dragon Rage dragon special Power Accuracy 100% Cooldown 3.0s Range (px) 180 Fixed dmg Inflicts 105 points of damage. dragon special
Fire Blast Fire Blast fire special Power 300 Accuracy 90% Cooldown 9.0s Range (px) 180 burn 10% Cast 2s Has a chance to burn the target. fire special 300
Fly Fly flying physical Power 90 Accuracy 95% Cooldown 3.5s Range (px) 90 Cast 1.2s Soars out of reach for 1.2 s, then dives on the target and lands beside it. flying physical 90
Hyper Beam Hyper Beam normal special Power 450 Accuracy 90% Cooldown 11.0s Range (px) 180 Cast 3s An enormous blast. Needs a long time before it can be used again. normal special 450
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Razor Wind Razor Wind normal special Power 80 Accuracy 100% Cooldown 3.7s Range (px) 140 AoE (px) 90 High crit Cast 1.2s Charges for 1.2 s, then strikes. normal special 80
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Sky Attack Sky Attack flying physical Power 355 Accuracy 90% Cooldown 10.0s Range (px) 90 Flinch 30% High crit Cast 2.5s Charges for 2.5 s, then strikes. May make the target flinch. flying physical 355
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Whirlwind Whirlwind normal status Power Accuracy Cooldown 10.0s Range (px) 180 fear Terrifies one distant foe for 3.5 s — it flees in panic, cannot act, and loses interest in the user. normal status

Where to catch

Zone Levels Spawn weight
Cinnabar Lab (Laboratório P/ Restauração) 40–50 100
Indigo Plateau (Montanhas) 70–80 100