eevee
normal

#133 eevee

Evolution Pocket Monster — Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.

Base stats

HP 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Profile

Height
0.3 m
Weight
6.5 kg
Capture rate
45 / 255
Growth
medium
Gender
88% ♂ / 13% ♀
Egg groups
ground
Base EXP
65

Evolution

eevee vaporeon (Lv 25 · Water Stone) jolteon (Lv 25 · Thunder Stone) flareon (Lv 25 · Fire Stone)

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 3.1% 6.2% 5,833
Great Ball (×1.5) 7.1% 14.2% 7,582
Ultra Ball (×2.0) 9.5% 19.0% 11,374

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Sand Attack Sand Attack normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 ACC -1 Lowers the target’s accuracy by one stage. normal status
1 Tackle Tackle normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
1 Tail Whip Tail Whip normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 DEF -1 Lowers the target’s Defense by one stage. normal status
16 Growl Growl normal status Power Accuracy 100% Cooldown 6.0s Range (px) 140 AoE (px) 90 ATK -1 Lowers the target’s Attack by one stage. normal status
23 Quick Attack Quick Attack normal physical Power 40 Accuracy 100% Cooldown 1.5s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 40
30 Bite Bite normal physical Power 60 Accuracy 100% Cooldown 2.4s Range (px) 90 Flinch 30% Has a chance to make the target flinch. normal physical 60
36 Focus Energy Focus Energy normal status Power Accuracy Cooldown 7.0s Range (px) 140 Crit up Raises the user's critical-hit chance for 20 s. Casting it again stacks, up to 3 times. normal status
42 Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Swift Swift normal special Power 60 Accuracy Cooldown 2.8s Range (px) 140 AoE (px) 90 Never misses. normal special 60
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Celadon City (Arredores) 30–42 100