lickitung
normal

#108 lickitung

Licking Pocket Monster — Its tongue can be extended like a chameleon's. It leaves a tingling sensation when it licks enemies.

Base stats

HP 90
Attack 55
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 30
Total 385

Profile

Height
1.2 m
Weight
65.5 kg
Capture rate
45 / 255
Growth
medium
Gender
50% ♂ / 50% ♀
Egg groups
monster
Base EXP
77

Evolution

lickitung

Does not evolve.

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 2.5% 5.0% 7,153
Great Ball (×1.5) 5.8% 11.6% 9,299
Ultra Ball (×2.0) 7.7% 15.5% 13,949

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Supersonic Supersonic normal status Power Accuracy 55% Cooldown 11.0s Range (px) 140 confusion Cast 1.5s Confuses the target. normal status
1 Wrap Wrap normal physical Power 15 Accuracy 90% Cooldown 2.5s Range (px) 90 trap 100% Roots the target for 4 s, damaging it the whole time. normal physical 15
7 Stomp Stomp normal physical Power 65 Accuracy 100% Cooldown 2.6s Range (px) 90 Flinch 30% Has a chance to make the target flinch. Hits a Minimized target without fail, for double damage. normal physical 65
15 Disable Disable normal status Power Accuracy 100% Cooldown 10.0s Range (px) 140 disable Disable Locks the target's last used move for 4 s. normal status
23 Defense Curl Defense Curl normal status Power Accuracy Cooldown 6.0s Range (px) 140 DEF +1 Raises user’s Defense by one stage. normal status
31 Slam Slam normal physical Power 80 Accuracy 75% Cooldown 2.4s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
39 Screech Screech normal status Power Accuracy 85% Cooldown 9.0s Range (px) 140 DEF -2 Lowers the target’s Defense by two stages. normal status

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Blizzard Blizzard ice special Power 110 Accuracy 70% Cooldown 3.7s Range (px) 140 AoE (px) 90 freeze 10% Cast 1.5s Has a chance to freeze the target. ice special 110
Body Slam Body Slam normal physical Power 85 Accuracy 100% Cooldown 3.5s Range (px) 90 paralysis 30% Has a chance to paralyze the target. Hits a Minimized target without fail, for double damage. normal physical 85
Bubble Beam Bubble Beam water special Power 65 Accuracy 100% Cooldown 2.6s Range (px) 180 SPE -1 Has a chance to lower the target’s Speed by one stage. water special 65
Counter Counter fighting physical Power Accuracy 100% Cooldown 5.0s Range (px) 140 Counter Inflicts twice the damage the user received from the last physical hit it took. fighting physical
Cut Cut normal physical Power 50 Accuracy 95% Cooldown 1.8s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 50
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Earthquake Earthquake ground physical Power 100 Accuracy 100% Cooldown 4.9s Range (px) 140 AoE (px) 90 Cast 1.5s Inflicts regular damage and can hit Dig users. ground physical 100
Fire Blast Fire Blast fire special Power 110 Accuracy 85% Cooldown 3.9s Range (px) 180 burn 10% Cast 1.5s Has a chance to burn the target. fire special 110
Fissure Fissure ground physical Power Accuracy 30% Cooldown 20.0s Range (px) 140 Cast 2s OHKO Causes a one-hit KO. ground physical
Hyper Beam Hyper Beam normal special Power 150 Accuracy 90% Cooldown 5.9s Range (px) 180 Cast 1.5s An enormous blast. Needs a long time before it can be used again. normal special 150
Ice Beam Ice Beam ice special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 freeze 10% Has a chance to freeze the target. ice special 90
Mega Kick Mega Kick normal physical Power 120 Accuracy 75% Cooldown 3.7s Range (px) 90 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 120
Mega Punch Mega Punch normal physical Power 80 Accuracy 85% Cooldown 2.7s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 1.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Seismic Toss Seismic Toss fighting physical Power Accuracy 100% Cooldown 4.5s Range (px) 140 Fixed dmg Inflicts damage equal to the attacking Pocket Monster’s own level, ignoring the target’s defences. fighting physical
Skull Bash Skull Bash normal physical Power 130 Accuracy 100% Cooldown 5.0s Range (px) 90 Cast 1.2s Charges for 1.2 s, then strikes. A hit that lands raises the user's Defense by one stage. normal physical 130
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Submission Submission fighting physical Power 80 Accuracy 80% Cooldown 2.3s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. fighting physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Surf Surf water special Power 90 Accuracy 100% Cooldown 4.4s Range (px) 140 AoE (px) 90 Inflicts regular damage and can hit Dive users. water special 90
Swords Dance Swords Dance normal status Power Accuracy Cooldown 9.0s Range (px) 140 ATK +2 Raises the user’s Attack by two stages. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Thunder Thunder electric special Power 110 Accuracy 70% Cooldown 3.1s Range (px) 180 paralysis 30% Cast 1.5s Has a chance to paralyze the target. electric special 110
Thunderbolt Thunderbolt electric special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 paralysis 10% Has a chance to paralyze the target. electric special 90
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status
Water Gun Water Gun water special Power 40 Accuracy 100% Cooldown 1.5s Range (px) 180 Inflicts regular damage with no additional effect. water special 40

Where to catch

Zone Levels Spawn weight
Victory Road (3º Andar) 60–70 100