exeggutor
grass psychic

#103 exeggutor

Coconut Pocket Monster — Legend has it that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE.

Base stats

HP 95
Attack 95
Defense 85
Sp. Atk 125
Sp. Def 75
Speed 55
Total 530

Profile

Height
2.0 m
Weight
120.0 kg
Capture rate
45 / 255
Growth
slow
Gender
50% ♂ / 50% ♀
Egg groups
plant
Base EXP
186

Evolution

exeggcute exeggutor

use-item · Lv 20 · leaf stone

How hard is it to catch

Its capture rate of 45 is an input to the formula, not a chance — so here is what that number is actually worth with each ball you can get, thrown the way the game throws: at a wild you have already beaten.

Ball Chance With a type medal Gold per catch
Poké Ball (×0.65) 1.9% 3.8% 9,478
Great Ball (×1.5) 4.4% 8.8% 12,321
Ultra Ball (×2.0) 5.8% 11.7% 18,482

Every throw is an independent roll, and a miss spends the ball anyway. The medal column is a maxed type medal for this species' type — the one multiplier here you can grow. A shiny is far harder than any of these, and only the Master Ball ignores the roll entirely.

Gold per catch is the ball's shop price divided by its chance — what an average catch costs you. A stronger ball is usually not the cheaper one: what it buys is fewer throws, which on a hunt you leave running is time and bag space rather than money.

Moves

Learned by leveling up

Level Move Type Class Power
1 Barrage Barrage normal physical Power 15 Accuracy 85% Cooldown 1.4s Range (px) 140 Hits 2–5 Hits 2-5 times in a single cast. normal physical 15
1 Hypnosis Hypnosis psychic status Power Accuracy 60% Cooldown 13.0s Range (px) 140 sleep Cast 1.5s Puts the target to sleep. psychic status
28 Stomp Stomp normal physical Power 65 Accuracy 100% Cooldown 2.6s Range (px) 90 Flinch 30% Has a chance to make the target flinch. Hits a Minimized target without fail, for double damage. normal physical 65

Learned by TM / HM

Move Type Class Power
Bide Bide normal physical Power Accuracy Cooldown 6.0s Range (px) 140 Bide Stores damage for 2 s, then strikes back for twice the total. normal physical
Double Edge Double Edge normal physical Power 120 Accuracy 100% Cooldown 4.6s Range (px) 90 Recoil 33% Cast 1.5s User receives 1/3 the damage inflicted in recoil. normal physical 120
Double Team Double Team normal status Power Accuracy Cooldown 6.0s Range (px) 140 EVA +1 Raises the user’s evasion by one stage. normal status
Egg Bomb Egg Bomb normal physical Power 100 Accuracy 75% Cooldown 3.0s Range (px) 140 Cast 1.5s Inflicts regular damage with no additional effect. normal physical 100
Explosion Explosion normal physical Power 250 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 250
Hyper Beam Hyper Beam normal special Power 450 Accuracy 90% Cooldown 11.0s Range (px) 180 Cast 3s An enormous blast. Needs a long time before it can be used again. normal special 450
Mega Drain Mega Drain grass special Power 40 Accuracy 100% Cooldown 1.8s Range (px) 180 Drain 50% Drains half the damage inflicted to heal the user. grass special 40
Mimic Mimic normal status Power Accuracy Cooldown 0.0s Range (px) 140 Mimic Borrows the target’s last used move into this slot. Once the borrowed move has been used and finished its cooldown, the slot goes back to Mimic. normal status
Psychic Psychic psychic special Power 90 Accuracy 100% Cooldown 3.7s Range (px) 180 SpD -1 Has a chance to lower the target’s Special Defense by one stage. psychic special 90
Psywave Psywave psychic special Power Accuracy 100% Cooldown 4.5s Range (px) 180 Fixed dmg Inflicts random damage between half and one and a half times the attacking Pocket Monster’s own level, ignoring the target’s defences. psychic special
Rage Rage normal physical Power 20 Accuracy 100% Cooldown 7.0s Range (px) 90 Rage For 8 s, the user's Attack rises by one stage each time it is hit. normal physical 20
Reflect Reflect psychic status Power Accuracy Cooldown 22.0s Range (px) 140 Halves physical Halves incoming physical damage for 20 s. psychic status
Rest Rest psychic status Power Accuracy Cooldown 25.0s Range (px) 140 Channel 6s Full heal + sleep The user sleeps for 6 s, recovering 100% of its max HP as it sleeps. Waking early keeps only the HP already restored. psychic status
Self Destruct Self Destruct normal physical Power 200 Accuracy 100% Cooldown 12.0s Range (px) 140 AoE (px) 90 Cast 1.5s User faints User faints. normal physical 200
Solar Beam Solar Beam grass special Power 355 Accuracy 100% Cooldown 11.0s Range (px) 180 Cast 3s Charges for 3 s, then strikes. grass special 355
Strength Strength normal physical Power 80 Accuracy 100% Cooldown 3.3s Range (px) 90 Inflicts regular damage with no additional effect. normal physical 80
Substitute Substitute normal status Power Accuracy Cooldown 18.0s Range (px) 140 Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. normal status
Take Down Take Down normal physical Power 90 Accuracy 85% Cooldown 2.8s Range (px) 90 Recoil 25% User receives 1/4 the damage it inflicts in recoil. normal physical 90
Teleport Teleport psychic status Power Accuracy Cooldown 20.0s Range (px) 140 Mark & recall Leaves a mark. Cast again to blink back to it and shake off pursuit; the cooldown starts on the return. psychic status
Toxic Toxic poison status Power Accuracy 90% Cooldown 18.0s Range (px) 140 poison Poisons the target, draining its HP for 16 s. poison status

Where to catch

Zone Levels Spawn weight
Cerulean Cave (Profundezas) 68–78 100